- 2019-04-24 at 9:13 am #14160
I’m trying to control a ProBoolean animation via puzzle. Sadly the animation isnt recognized/exported. Is this type of animation not possible or am I doing something wrong?2019-04-24 at 9:35 am #14161
Yuri KovelenovDeveloper2019-04-24 at 10:10 am #14164
Ok, thx. But maybe you know another way to cut away geometry.
I would like to cut geometry via puzzles, so that you can see into an object. Normally I would do this in 3d with a vray clipper object or with an boolean.2019-04-24 at 10:16 am #14165
Yuri KovelenovDeveloper2019-04-24 at 1:18 pm #14170
booleans in max are not animated – the resulting geometry is rebuilt for every frame. would be quite expensive operation if implemented for webGl, expecially if your geometry is more complex than two boxes
what you can do is use a gradient texture for opacity and animate UV offset
www.alsber.com2019-04-25 at 7:43 am #14194
Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.2019-04-25 at 8:44 am #14197
Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.
You can precut each floor and leave it as separate objects and then just hide one you don’t want to see and leave another part you want to see.
- This reply was modified 4 weeks ago by Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.2019-04-25 at 10:12 am #14214
Yeah, this seems to be the right way to do.
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