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ProBoolean animation

Home Forums Graphics / 3ds Max ProBoolean animation

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #14160
    mugga
    Participant

    Hello,
    I’m trying to control a ProBoolean animation via puzzle. Sadly the animation isnt recognized/exported. Is this type of animation not possible or am I doing something wrong?

    #14161

    Hi,

    Unfortunately animation of such kind is not supported at the moment. May be you could use bones instead.

    Chief 3D Verger | LinkedIn | Twitter

    #14164
    mugga
    Participant

    Ok, thx. But maybe you know another way to cut away geometry.

    I would like to cut geometry via puzzles, so that you can see into an object. Normally I would do this in 3d with a vray clipper object or with an boolean.

    #14165

    I see. You can probably create 2 variants of your object and switch between them using show and hide puzzles.

    Chief 3D Verger | LinkedIn | Twitter

    #14170
    kenhennen
    Customer

    hey mugga,
    booleans in max are not animated – the resulting geometry is rebuilt for every frame. would be quite expensive operation if implemented for webGl, expecially if your geometry is more complex than two boxes

    what you can do is use a gradient texture for opacity and animate UV offset

    ====================
    www.alsber.com

    #14194
    mugga
    Participant

    Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.

    #14197

    Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.

    You can precut each floor and leave it as separate objects and then just hide one you don’t want to see and leave another part you want to see.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14214
    mugga
    Participant

    Yeah, this seems to be the right way to do.

Viewing 8 posts - 1 through 8 (of 8 total)
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