ProBoolean animation

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This topic contains 7 replies, has 4 voices, and was last updated by Avatar mugga 3 months, 4 weeks ago.

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  • #14160
    Avatar
    mugga
    Newbie

    Hello,
    I’m trying to control a ProBoolean animation via puzzle. Sadly the animation isnt recognized/exported. Is this type of animation not possible or am I doing something wrong?

    #14161
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    Unfortunately animation of such kind is not supported at the moment. May be you could use bones instead.

    3D Verger, the CEO
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    #14164
    Avatar
    mugga
    Newbie

    Ok, thx. But maybe you know another way to cut away geometry.

    I would like to cut geometry via puzzles, so that you can see into an object. Normally I would do this in 3d with a vray clipper object or with an boolean.

    #14165
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    I see. You can probably create 2 variants of your object and switch between them using show and hide puzzles.

    3D Verger, the CEO
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    #14170
    Avatar
    kenhennen
    Licensee

    hey mugga,
    booleans in max are not animated – the resulting geometry is rebuilt for every frame. would be quite expensive operation if implemented for webGl, expecially if your geometry is more complex than two boxes

    what you can do is use a gradient texture for opacity and animate UV offset

    ====================
    www.alsber.com

    #14194
    Avatar
    mugga
    Newbie

    Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.

    #14197

    Thx for the ideas. I would like to cutaway a house, so that you can view them floor by floor.

    You can precut each floor and leave it as separate objects and then just hide one you don’t want to see and leave another part you want to see.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14214
    Avatar
    mugga
    Newbie

    Yeah, this seems to be the right way to do.

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