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look-at function

Home Forums Puzzles look-at function

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #4260
    3dmdlb
    Customer

    Hi,
    is it possible to setup an look-at function in puzzles similar like the controler in 3ds max? So that the object-orientation is always pointing to the cam?

    #4263

    is it possible to setup an look-at function in puzzles similar like the controler in 3ds max

    Which controller exacty do you mean? You mean billboarding or something?

    Co-founder and lead graphics specialist at Soft8Soft.

    #4266
    3dmdlb
    Customer

    Hi Mikhail,
    there is a controller called LookAt-Constraint in Max. See the attached Example: With this Controller the Point Helper controlls the rotation of the green Cube. When the Helper moves, also the Cubes rotates, so always the same face of the Cube is looking to the Helper.
    I need the same effect for dimensions/measurements in my final glTF-Scene: When i move my cam, also the measuremts rotate and stay always frontal aligned in the view.
    Can i connect an Object rotation/orientation to a Cam in Puzzles?

    Attachments:
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    #4290

    Hi,

    We have such thing in the Blender version, so implementing it for 3DSM should not take much efforts.
    I’ve added this task to our TODO list. Thanks for the feedback!

    Chief 3D Verger | LinkedIn | Twitter

    #4291

    there is a controller called LookAt-Constraint in Max

    Ok, we understand, it’s really important thing. We already implemented this constraint for Blender so we added it to our TODO list for max exporter.

    Co-founder and lead graphics specialist at Soft8Soft.

    #4295
    3dmdlb
    Customer

    Hi Yuri and Mikhail,
    thanks for your reply. It would be fantastic to have this function in the next V3D Max-Version!

    #19920
    mugga
    Participant

    Is this function for the 3dsmax version already implemented?

    #19931

    Hi,

    yes we implemented the Max’ Rotation Controllers / LookAt Constraint. Here is the puzzle that uses it for that effect
    https://www.soft8soft.com/docs/manual/en/puzzles/Camera.html#get_camera_direction

    Chief 3D Verger | LinkedIn | Twitter

    #19934
    mugga
    Participant

    I already saw that puzzle and the example, but I couldnt modify so that it is working with the active camera instead of the mouse position.

    #19966

    Hi,

    we’re going to improve the “Look At” constraint in the upcoming version of Verge3D. Stay tuned!

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #19973
    mugga
    Participant

    Great :good:

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