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ClaasParticipant
Too
Error 2 was it
Makes sense now – I move the camera outside the predefined limits.
They should add this to the manual as possible issues to keep in mind what guy did in your YouTube video
- This reply was modified 7 months, 3 weeks ago by Claas.
ClaasParticipantwell, I did read it before I posted – I did try to prototype and use youtube to find possible answers.
The inverse Matrix error message in the doc makes no sense to me since this is a simple parenting
ClaasParticipantah thank you !!!
ClaasParticipantXEON and KDV
thank you so much for your code / puzzle examples.
I did settle for this simple logic which does what I need to do.
It works very well – is short – easy to remember
without you all telling me about how to make lists (XEON) and to check the visibility of objects (KDV) I would not have been able to get this together in this short time!
Again thank you!
- This reply was modified 7 months, 3 weeks ago by Claas.
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You must be logged in to view attached files.ClaasParticipantoh so if I get your right you chain/define the materials to use SSR and when a material is not used it wont show up in the SSR reflection?
BTW any top in how to make the reflection use the roughness from eevee?
in verge3d they are very sharpI did not see anything in the online manual
- This reply was modified 7 months, 3 weeks ago by Claas.
ClaasParticipantuff I came across this today – the need to copy massive amount of puzzles into a different project
ClaasParticipantSomething like this should work
ah wow – I get the logic behind it.
thank you for the demonstrations.
ClaasParticipantClaasParticipantUpload your app in zip and post the link here
I did – it is called “Test App.zip”
ClaasParticipantno surprise you don’t know what I’m talking about – I don’t know it either lol
I get your explanation now – this would work with multiple objects too since turning on one object will hide all others – I thought a list is bets fo that to sort stuff?my logic seems to work well besides that
after I click on the red icosphere to show it
and then while it is visible click on the blue icosphere
it only hides everything but does not show the blue cube and sphere- This reply was modified 7 months, 3 weeks ago by Claas.
- This reply was modified 7 months, 3 weeks ago by Claas.
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You must be logged in to view attached files.ClaasParticipantwhen I click one light objects the light cone and error message is displayed
if I click the same light object again the cone and error is hiddenJust check visibility.
I looked at your puzzle – do I see this right that we can populate a list with hidden objects this way?
You all must laugh at my kindergarten questions
ClaasParticipantXEON your if then approach and switch fr the list does the trick.
I can now with a mouse click turn objects on and with a second click turn it off
I did the show hide first manually for all objects but this is madness and having learned how the list tool works makes this so much easier to script.
Even adding a timer I figured out. I work and teach in 3D modeling so scripting is like black magic for me but Verge3D makes this much easier to try.
I was first looking into Godot but this is too daunting – also for my students.Now I can go back and delete all the hours of work I did and rebuild the logic with 10% of the commands ;)
- This reply was modified 7 months, 3 weeks ago by Claas.
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You must be logged in to view attached files.ClaasParticipantnothing to apologize for
since adding HTML is now so easy were are thinking of maybe use HTML buttons for some interactions.
but for Monday I think I will use mesh objects to make the UI because that’s currently faster for me.
I will tonight get working on this as yesterday evening I learned how to make a custom pre-loader.
ClaasParticipantWell… I think before we go round and round adding things after I supply a solution we should define all the requirements.
Just so you know I did copy each idea into my files to test – the input is highly appreciated.
please understand that my repetitive / incremental questions are only because I am still learning it and with each step well would ask differently.
but since you asked this is I think the ultimate goal:
in the end all light cones or error images should be off when loading
when I click one light objects the light cone and error message is displayed
if I click the same light object again the cone and error is hiddenif I l click a different light object the previously visible light cone and error is hidden
and the new light cone and error image will be shown.and with one other UI button everything is turned off
I am still trying to digest your comments and learn the logic behind puzzles
while puzzles is pretty simple there is still some understanding needed to know what will do what- This reply was modified 7 months, 3 weeks ago by Claas.
ClaasParticipantI was thinking about something like this too
When I click on a button just hide everything and then show what you would lie to see
Only issue is if I click the object again it should be turned off.
That’s why i started to set their show hide status and use the if then system
Monday I will do a sales pitch for a company to use verge as their authoring system
But I can also have simply an all off button too.
In the end this is more a tech demo of the workflow blender to vergeSince they build all in blender anyway it is a logical choice and verge is just very easy to learn for people unlike unity etc.
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