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Claas

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Viewing 7 posts - 16 through 22 (of 22 total)
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  • in reply to: hide object on load / startUp #70974
    Claas
    Participant

    Hey Xeon

    I think I slowly start to better understand your comment.

    I was looking at the furniture configuration file and saw how they use a list to show hide parts

    see first attachment image

    – – – – – – – – – – – – – – – – – – – – – – –

    going back to my own work and looking at what you said – this is what I have right now
    so I should not set a state outside the “when click” puzzle module?

    look at the second image attachement

    I was also curious here how to better work with lists to shorten the lights on off task.
    in the end when I click a light all others should be off plus their error images should be gone.

    only the light clicks should show the light cone and error image.

    do I feel I am close but something I do seems not correct

    I am pretty new to all this :-(

    • This reply was modified 2 months, 3 weeks ago by Claas.
    • This reply was modified 2 months, 3 weeks ago by Claas.
    • This reply was modified 2 months, 3 weeks ago by Claas.
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    in reply to: hide object on load / startUp #70968
    Claas
    Participant

    thank you for the quick help!!!

    in reply to: hide object on load / startUp #70957
    Claas
    Participant

    Ah that way – thank.

    how can you trigger it being tuned off again

    what I added seems not to work turning it off.

    do I need to add a variable to define on off like I did with the animation?
    I struggle with rebuilding the same logic – the commands are different.

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    in reply to: trouble with switching – tweening between cameras #66923
    Claas
    Participant

    Ah got it.

    This actually works with how I reset the view with the tween command.

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    Claas
    Participant

    Thank you both of you!

    Claas
    Participant

    so I have rebuild a the logic

    everything works but not when I press a button in this case left arrow.

    any idea what is wrong?

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    Claas
    Participant

    Hi Xeon

    Thank you – I see for the keyboard it does use a different event system.

    Thank you !

Viewing 7 posts - 16 through 22 (of 22 total)