Initially I thought of deleting it but later thought this can be useful to someone in case.
If you are upgrading publishing of verge scenes from Blender 4..0 to 4.3 then you will have shader errors mostly and scene will not be as expected.
Here is a main glitch… if you jump back from Blender 4.3 & open the same scene with 4.0 & publish then verge will flash this error when you export verge gltf from Blender.
Ref image – clipboard 001.jpg
This has s simple fix ( clipboard 002.jpg)
Evee shader cascade size. Dont know why & how but it appears blank. You just have to fix by selecting suitable value. Thats it.
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This topic was modified 1 week, 1 day ago by
visualizer.
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This topic was modified 1 week, 1 day ago by
visualizer.
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This topic was modified 1 week, 1 day ago by
visualizer.
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This topic was modified 5 days, 11 hours ago by
visualizer.
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