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webgl path-tracing

Home Forums General Questions webgl path-tracing

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #71813
    kiisaku
    Participant

    is it possible to intergrate this tech into verge?
    https://madebyevan.com/webgl-path-tracing/

    #71840
    xeon
    Customer

    Possible…yes….practical? If it can be done if three.js and you have the skills in javascript and other required knowledge then yes. But V3D does not support that nativiely.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #71844
    kdv
    Participant

    Not exactly that example but possible
    https://threejs.org/examples/?q=path#webgl_renderer_pathtracer
    But it’s veeeery slow for real-time rendering )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #87282
    NaxosCG
    Customer

    Slow, but very attractive for a non-real time use, on-demand render would be great

    "1+1=3... for large values of 1"

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