- 2020-03-10 at 5:02 pm #24552
I trying to fadeout out geometry. I added a controller for the transparency of the material and checked “thin-walled”. When I now set the transparency to 1 the object is rendering as pure white.
What am I doing wrong?2020-03-11 at 7:43 am #245552020-03-11 at 8:40 am #24558
Nope, then its just black.
Did some further testing. When I set transparency directly in the material without a controller the objects is transparent like it should be.
When I control the transparency via a linear float controller and setting the value via puzzle, its not working anymore. When fully transparent the object gets the backgroundcolor.
2020-03-11 at 2:31 pm #245672020-03-11 at 9:15 pm #24573GlifTekLicensee
- This reply was modified 2 weeks, 5 days ago by web.
Do you have MANY transparent materials going on? Too many can cause issues.2020-03-19 at 5:34 pm #24797
I found the issue. When the material doesnt have transparency initially set I get this error. When the transparency is set for example to 0.01. Then the transparency can be set via puzzle properly.
Is this a bug or a feature? When its a feature how can I fix that behavior?2020-03-20 at 7:48 am #24804
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