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Transparency of 1 rendering white

Home Forums Graphics / 3ds Max Transparency of 1 rendering white

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #24552
    web
    Customer

    I trying to fadeout out geometry. I added a controller for the transparency of the material and checked “thin-walled”. When I now set the transparency to 1 the object is rendering as pure white.

    What am I doing wrong?

    #24555

    Hi,

    does it work properly without “thin-walled”?

    Chief 3D Verger | LinkedIn | Twitter

    #24558
    web
    Customer

    Nope, then its just black.

    Did some further testing. When I set transparency directly in the material without a controller the objects is transparent like it should be.

    When I control the transparency via a linear float controller and setting the value via puzzle, its not working anymore. When fully transparent the object gets the backgroundcolor.

    #24567

    can you share a screenshot of your material setup? and puzzles

    Chief 3D Verger | LinkedIn | Twitter

    #24573
    GLiFTeK
    Customer

    Do you have MANY transparent materials going on? Too many can cause issues.

    #24797
    web
    Customer

    I found the issue. When the material doesnt have transparency initially set I get this error. When the transparency is set for example to 0.01. Then the transparency can be set via puzzle properly.

    Is this a bug or a feature? When its a feature how can I fix that behavior?

    #24804

    Hi,

    you may have Auto enabled for transparency. This means that if transparency is not set, the material is considered as opaque.

    https://www.soft8soft.com/docs/manual/en/max/Transparency.html

    Just make it Blend, for example.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 7 posts - 1 through 7 (of 7 total)
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