Home › Forums › Tutorials › Standard & Photometric Light – Basic Guide to working features
Was experimenting with translated features in 3dsMax Standard & Photometric lights to Verge3D. Here’s a list of what I find working and useful.
I have also made a PDF version and can be downloaded here.
I am a 3D artist and Verge3D is really the most amazing thing made for people like me. Hope to meet more similar people in the community for networking. Feel free to email me at email@example.com
Many thanks for this work, Gerome.
"1+1=3... for large values of 1"
You are welcome
Test your math:
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