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Progressive Morph Targets

Home Forums Graphics / 3ds Max Progressive Morph Targets

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  • #52319
    glitchhunt
    Participant

    Does anyone have a solution for using the Progressive Morph feature in 3DS Max with Verge3D? I’ve attached images of relevant puzzles below.

    I’m basically trying to create a product customizer using morph targets that are driven by sliders (3D geometry for now). Here’s what the puzzles for the majority of my sliders look like.

    However, there are a couple sliders that need to be progressively morphed through multiple targets to give a smoother animation/transition.

    I’ve already tried doing it using a keyframe Morph animation with the Map to Range function.

    The issue is: if I set the other (regular) morph sliders in my project and then try to use the keyframed morph target slider, all the other morph targets are completely reset and only the keyframed slider affects my mesh. Doing it this way, I’m pretty sure I also wouldn’t be able to have more than one keyframed morph slider, because I won’t be able to blend between those two animations.

    Does anyone have a solution I’m not thinking of? I’ve looked everywhere on this forum but couldn’t quite find anything on this.

    Also, I’m using 4.0 so the number of morph targets hasn’t been an issue. I have 10-20 other sliders that are just blending a single morph target between 0 and 1 and they all work great when used together.

    Thanks!

    • This topic was modified 8 months, 1 week ago by glitchhunt.
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    #52327

    Use Animate Param puzzle instead of keyframe animation.

    Co-founder and lead graphics specialist at Soft8Soft.

    #52350
    glitchhunt
    Participant

    Thanks for the quick response!

    How would I use the Animate parameter puzzle instead? I played around with it for a couple hours and can’t seem to figure out how to use it here.

    I basically have 4 different morph targets that I want to morph between progressively. So dragging a single slider would morph the base mesh to Morph_Target_01 at 25%, then from Morph_Target_01 to Morph Target_02 at 50%, then from Morph_Target_02 to Morph Target_03 at 75%, etc.

    • This reply was modified 8 months, 1 week ago by glitchhunt.
    • This reply was modified 8 months, 1 week ago by glitchhunt.
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