So I have the physics demo that ships with verge loaded up.. I can easily add a play-sound puzzle into the “shoot” procedure to get a sound fx every time I shoot a new ball. However, I also want to add a sound fx if the ball object (cloned) collides with other objects. I want a dull sound if a ball (cloned) hits the inflated cube and a different sound if it say hits one of the pins.
What am I doing wrong here? I assume it has something to do with using cloned objects in the detect collision puzzle?
for now “detect collision” puzzle can’t be used to make such setup since it can’t be inlined inside the logic that handles shooting. We’re going to change its behavior in the upcoming pre-release. Stay tuned!