- 2019-07-02 at 2:33 pm #16012
Hello Yuri & +,
I was successful to load the scenes into ocean template via gltfloader script.
But the scenes dosn’t render its materials and textures. So probably I need to add some code to fix it (which sample is it?). On other hand, I wouldn’t like to write all that materials in code for each of that scenes, this is so hard. Is there any way to access the control over that objects loaded via gltf-script in puzzles?2019-07-03 at 8:39 am #16037
I think a better way would be just create the water material within 3ds Max or Blender. The simplest option could be to make 2 normal maps with animated UVs.
2019-07-03 at 8:47 am #16039
- This reply was modified 2 weeks, 1 day ago by Yuri Kovelenov.
hmm, this is clever! And I will try it out. But somehow It would be interesting for me to learn to combine the scenes and accessing them from puzzles, but ok…you are right. I let a try..2019-07-03 at 5:10 pm #16054
Yuri, animation of uv wont import into verge3d. I found even more efficient solution for the water shader – without normalmaps. Yes, how I said, the uvmap animation is not recognized by verge.
Check the shader: https://www.youtube.com/watch?v=fmW8wOkKwec2019-07-04 at 6:53 am #16065
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