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Interactive USS Enterprise – Star Trek TOS

Home Forums Projects Interactive USS Enterprise – Star Trek TOS

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
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  • #58320
    jefferywright
    Participant

    Verge3D is the only platform where I was able to complete a project like this, other platforms were far too complex to code or have extremely limited capabilities.

    I produce interactive media for a large engineering company and am looking to get them to adopt this platform for marketing and support.

    I am also interested in picking up some freelance work and produced this asset to possibly attract some inquiries, where I will then get a freelancer license for myself, hope you like it:

    Interactive 3D USS Enterprise I think this would be improved if a Bloom effect was easier to implement, still trying to figure that out.

    Interactive Multimedia and Visual Design
    https://jefferywright.com/

    #58321
    bigcatrik
    Participant

    This makes my day. The “saucer” button is especially fun (yes, NCC-1701 was supposed to be capable of that!).

    #58322
    xeon
    Customer

    Congratulations on finishing this project. Looks like you had some fun there. I like the engine cutaway. I am a geek what can I say?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #58328
    jefferywright
    Participant

    Thanks guys, yeah, it was a blast, I’ll probably add some more stuff to it, like an engineering section cutaway… pure geekery!

    This is the permalink hosted on my own server, I found the instructions to customize the loader screen:

    Interactive 3D USS Enterprise

    Interactive Multimedia and Visual Design
    https://jefferywright.com/

    #58331

    Looks great! :good: :good: :good: I’m glad Verge3D helps!

    Chief 3D Verger | LinkedIn | Twitter

Viewing 5 posts - 1 through 5 (of 5 total)
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