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Hiding objects to improve verge3d performance?

Home Forums General Questions Hiding objects to improve verge3d performance?

Viewing 9 posts - 16 through 24 (of 24 total)
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  • #68013
    c4cc
    Participant

    Thanks, I’ll do this. So far, on youtube, most mecha rigging were based on separate mesh parts, not a mecha as a single mesh.

    • This reply was modified 6 months ago by c4cc.
    #68015
    kdv
    Participant

    This video can help

    There a lot of other videos on how to use bones to animate mechanisms…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68016
    kdv
    Participant

    most mecha rigging were based on separate mesh parts, not a mecha as a single mesh

    It doesn’t matter. When (and if) you understand how to bind vertex groups to bones you will be able to do it with any mesh.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68017
    c4cc
    Participant

    Alright. I’ll get down to this some time in the future, thanks.

    #68022
    c4cc
    Participant

    As an animation alternative to rigging and bones, , do you think something like this (key framing vertices) might work as well too, to improve overall app performance (e.g., less render calls, higher fps) so the app runs faster and smoother, with lesser lags?

    • This reply was modified 6 months ago by c4cc.
    #68029
    kdv
    Participant

    No. AnimAll is supported by Blender itself only.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68058
    c4cc
    Participant

    Ok thanks. So I guess I gotta do this

    This video can help

    <iframe loading=”lazy” title=”Blender Tutorial – Robot arm animation with an armature – 2″ width=”640″ height=”360″ src=”https://www.youtube.com/embed/6xvnRpU7vNw?feature=oembed&#8221; frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen=””></iframe>

    There a lot of other videos on how to use bones to animate mechanisms…

    And learn these too

    Is baking necessary?

    Make Unique and independent copies of Objects

    Verge3D tools plugin

    original-drawn-by-nanashinayuzu-mochi-53d2788a0d5e217f8b28d256c728bf04

    original-drawn-by-nanashinayuzu-mochi-53d2788a0d5e217f8b28d256c728bf04
    It doesn’t matter. When (and if) you understand how to bind vertex groups to bones you will be able to do it with any mesh.

    • This reply was modified 6 months ago by c4cc.
    • This reply was modified 6 months ago by c4cc.
    • This reply was modified 6 months ago by c4cc.
    #68060
    c4cc
    Participant

    Also, does hiding objects help free browser space and memory, thus increasing overall app performance (e.g., running smoother and less laggy, more FPS, less render calls, etc)

    #70024
    c4cc
    Participant

    All other meshes are rendered only if they are in the camera’s field of view.

    <iframe loading=”lazy” title=”render calls and tris rendered” width=”640″ height=”360″ src=”https://www.youtube.com/embed/d8E67aJxZNg?feature=oembed&#8221; frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen=””></iframe>

    What about if the hide object puzzles are used to hide objects on screen? Will this improve performance too? Especially saving more browser space/memory, and improving FPS rate?

Viewing 9 posts - 16 through 24 (of 24 total)
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