Home › Forums › General Questions › Hiding objects to improve verge3d performance?
- This topic has 23 replies, 2 voices, and was last updated 2 months, 4 weeks ago by c4cc.
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2023-10-28 at 2:36 pm #68013c4ccParticipant
Thanks, I’ll do this. So far, on youtube, most mecha rigging were based on separate mesh parts, not a mecha as a single mesh.
- This reply was modified 6 months ago by c4cc.
2023-10-28 at 2:55 pm #68015kdvParticipantThis video can help
There a lot of other videos on how to use bones to animate mechanisms…
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
2023-10-28 at 3:23 pm #68016kdvParticipantmost mecha rigging were based on separate mesh parts, not a mecha as a single mesh
It doesn’t matter. When (and if) you understand how to bind vertex groups to bones you will be able to do it with any mesh.
Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
2023-10-28 at 4:10 pm #68017c4ccParticipantAlright. I’ll get down to this some time in the future, thanks.
2023-10-29 at 2:00 am #68022c4ccParticipantAs an animation alternative to rigging and bones, , do you think something like this (key framing vertices) might work as well too, to improve overall app performance (e.g., less render calls, higher fps) so the app runs faster and smoother, with lesser lags?
- This reply was modified 6 months ago by c4cc.
2023-10-29 at 8:52 am #68029kdvParticipantNo.
AnimAll
is supported by Blender itself only.Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
2023-10-30 at 3:51 am #68058c4ccParticipantOk thanks. So I guess I gotta do this
This video can help
<iframe loading=”lazy” title=”Blender Tutorial – Robot arm animation with an armature – 2″ width=”640″ height=”360″ src=”https://www.youtube.com/embed/6xvnRpU7vNw?feature=oembed” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen=””></iframe>
There a lot of other videos on how to use bones to animate mechanisms…
And learn these too
It doesn’t matter. When (and if) you understand how to bind vertex groups to bones you will be able to do it with any mesh.2023-10-30 at 3:53 am #68060c4ccParticipantAlso, does hiding objects help free browser space and memory, thus increasing overall app performance (e.g., running smoother and less laggy, more FPS, less render calls, etc)
2024-01-30 at 9:33 am #70024c4ccParticipantAll other meshes are rendered only if they are in the camera’s field of view.
<iframe loading=”lazy” title=”render calls and tris rendered” width=”640″ height=”360″ src=”https://www.youtube.com/embed/d8E67aJxZNg?feature=oembed” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” allowfullscreen=””></iframe>
What about if the hide object puzzles are used to hide objects on screen? Will this improve performance too? Especially saving more browser space/memory, and improving FPS rate?
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