I need a setup similar to the PBR Suzanne Monkey, but with a white background. How do I do this without affecting the reflections from the HDR image. I tried and cannot get the white background.
I am trying to create the setup with a car and create realistic reflections and lighting.
You can just as usual set HDR as background and creat a big white sphere with inverted normals around your objescts and set self-illumination on it to 100. So you will have reflections from HDR but will see only white sphere around.
I’m a bit late on this topic, but there is a way to do that without using a sphere.
Within Cycles engine, load your environment texture and apply a Verge3D PBR node to your object, play with the metallic and roughness sliders so this object can reflect the environment, switch to Verge3D engine and set the horizon color as you wish.
If you don’t want this texture to display as a background on your web page, don’t load it in the environment tab and don’t select the RealSky option in the World tab.