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Tagged: shader node anisotropy brushed metal
Are there plans to implement support for the Tangent output of the Geometry node? I’m looking to use it for fake anisotropic effects as seen here.
I’ve created a task in our development tracker. We’ll consider implementing this.
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Thank you Yuri.
Try it out in 2.17 pre1!
Just tried it; looks great! Thank you for adding this so quickly!
Hi Just fyi… In your update post, you have a typo, “TaRgent” should be “Tangent” yes?
Oops.. fixed that… thanks!
Test your math: 4 + = 11
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