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Verge3D 2.17 pre1 available!

Home Forums Official Announcements Verge3D 2.17 pre1 available!

Viewing 15 posts - 1 through 15 (of 15 total)
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  • #21268

    We are excited to announce the first preview build of the upcoming Verge3D 2.17. Here are the features that will be included in the next version:

    Chief 3D Verger | LinkedIn | Twitter

    #21269

    Wordpress plugin now supports international characters in WooCommerce product attributes.

    We got rid of those annoying “fakepath” warnings thrown by WebGL’s shader compilator in the browser console on Windows.

    The engine now properly works in Chrome’s headless mode, which makes it possible to render 3D graphics on the server side.

    The User Manual now utilizes fonts that are consistent with the website’s. There were some other stylings as well.

    Picking/raycasting no longer selects objects scaled down to zero dimensions.

    It is now possible to use CSS codes to set material color, including hexadecimal codes, RGB/HSL values and color names.

    The event property puzzle now provides the target.value option. With it, you can retrieve values from <input> elements which the user interacts with.

    Particularly, you can obtain CSS color code from a color picker implemented as a color-typed <input> element and paint an object.

    You can now dynamically change CSS properties located inside a @media block typically used to create different layouts for various desktop and mobile screen resolutions. This is possible thanks to an optional slot added to the set CSS rule puzzle.

    Fixed speculars rendered incorrectly by some older Mali GPUs (e.g. found on Samsung Galaxy S6).

    The App Manager will no longer be suggesting to update to unstable preview builds.

    3ds Max-specific

    Fixed some issues with 3ds Max materials not rendered properly on some devices.

    Blender-specific

    We fixed crashing of the addon related to exporting glTF-compliant shaders.

    The Tangent output of the Geometry node is now supported which you can use for creating anisotropic effects.

    Blender 2.81’s Voronoi, Bump, Clamp and Map Range nodes are now supported.

    The exporter will now use simple placeholders with the following shader nodes: Ambient Occlusion, Bevel, Object Info, Hair Info, Particle Info, Vertex Color, Volume Info, Principled Volume, IES Texture, Musgrave Texture, and White Noise Texture.

    The Windows version of Verge3D for Blender is now distributed with an installation wizard. Therefore, configuring script path manually is no longer required. You still need to activate the Verge3D add-on in Blender preferences.

    After installing, you can launch the standalone App Manager (i.e. without running Blender first) using a desktop icon or from Windows’ Start menu.

    That’s it for now. Keep us posted on how all this works for you! :bye:

    Chief 3D Verger | LinkedIn | Twitter

    #21276

    Thank you! I have already spread the good news on twitter :good:

    Verge3D 2.17 Preview 1 available

    #21283
    elk
    Customer

    Great stuff, but will windows version only be an installer from now on? I have multiple versions of blender around at any given time for different purposes, and I realy don’t want an installer to mess with my setups. I did not try the installer so you might have thought about that and have options for this, but I realy would prefer a straight zip file as before anyway.

    Come to think of it I guess the mac/linux zip is just the same, so I can always just use that :) or is there a differance ?

    #21285

    Great stuff, but will windows version only be an installer from now on?

    We made the executable installer version to simplify things a bit. However, you can still use the ZIP version or simply uncheck the Install Blender Addon and Create Shortcuts options in the setup wizard to disable cluttering your system with shortcuts and Blender plugin instances.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #21287
    jem
    Customer

    Hi Alexander and Yuri,
    Wow! I have been considering the idea of using headless Chrome for a server-side render farm. It seems that you are ahead of me. Thank you so much!

    Jeremy Wernick

    #21291

    glad you like the new features! :)

    Chief 3D Verger | LinkedIn | Twitter

    #21320
    Andrejus
    Participant

    :good: :good: :good:

    #21329
    GLiFTeK
    Customer

    Hi,
    Wow! Great update!
    Questions:

    What does “placeholder” for those nodes mean?

    Does using headless chromium allow us to possibly generate text based textures and normal maps, server side to save client side processing?
    What else could this feature help with?

    Keep it up! You guys are moving so fast! (I’m installing blender 2.81 today. Wooo! :yahoo:
    Thanks!

    #21337

    What does “placeholder” for those nodes mean?

    we just added some simple code to allow the exporter handle those nodes instead of crashing – a proper implementation of the node will follow in the future

    Does using headless chromium allow us to possibly generate text based textures and normal maps, server side to save client side processing?

    I think this is possible.

    What else could this feature help with?

    for example, you can take screenshots on the server and store them in a database, or generate PDF quotes for the user

    Chief 3D Verger | LinkedIn | Twitter

    #21343
    scalare
    Customer

    Wow! Excellent stuff! Keep it up :good:

    #21350
    GLiFTeK
    Customer

    What does “placeholder” for those nodes mean?

    we just added some simple code to allow the exporter handle those nodes instead of crashing – a proper implementation of the node will follow in the future

    ok. yeah, i see.
    …i think the “Object Info” node would be very powerful if/when you have it available for use.

    #21476
    Anonymous
    Inactive

    is it possible to download already 2.17pre1? I can’t find the link :unsure:

    #21477
    #21479
    Anonymous
    Inactive

    my god, I was there and did not see it. I am such a fool. Thank you

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