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Frosted Glass

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  • #57157
    dlanor1
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    Is there any solution to achieve a frosted glass in Verge3D?

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    #57159

    Unfortunally Verge3D ssr works only with roushness set to 1, so the only way to achieve rough refraction is to refract environment not the object. So there’s no way for not to do the same in Verge3D as in Blender.

    Co-founder and lead graphics specialist at Soft8Soft.

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