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Fake window with parallax in 3ds max

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  • #86161
    jamjam
    Customer

    Hey,

    I would like to add fake interiors to my models.
    Simialar to wparallax.com or spherical maps.
    Does verge3d for 3ds max support this already somehow?

    I found this thread in blender section which works, so I guess there is a solution for 3ds max as well?

    Fake window with Parallax

    Thanks!

    #86167

    Hi,

    In theory it should work with 3ds Max as well. You will have to reverse-engineer the shader from Blender to see how the math works.

    Soft8Soft Tech Chief
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    #86190
    jamjam
    Customer

    Thanks for your reply.
    Rather than building this with nodes, which seems unnecessarily complicated, would it be possible to code it?
    Wparallax has an OSL version, but as far as I know, OSL is not supported by Three.js.

    What would be the best approach?

    #86191

    Verge3D has a major advantage over Three.js in that it supports OSL shaders (from Blender/3ds Max/Maya) out of the box for procedural textures. You should definitely try the implementation you’ve mentioned!

    Soft8Soft Tech Chief
    Want more Verge3D updates? Follow me on X, Facebook, or LinkedIn

    #86197
    jamjam
    Customer

    Great to hear that you support OSL.
    Does “out of the box for procedural textures” mean i can´t plug a texture into an OSL node?

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