Home › Forums › Graphics / Blender › Enviorment Map Size
- This topic has 30 replies, 5 voices, and was last updated 6 years, 9 months ago by
Yuri Kovelenov.
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2019-04-11 at 7:07 am #13770
Yuri KovelenovStaffbut i think having the possibility to “reset” it to three.js “default” is also very valueable
Yes, probably. That fakepath warning is irrelevant here. I’m afraid there is no way to turn gamma off at the moment. We’ll discuss the possibility to implement this feature with the team.
2019-04-11 at 7:14 am #13774
elkCustomerThanks Yuri.
I found a super simple workaround for my case now, but I still think it would be nice to have a “reset” for this, and any other adjustments you do “under the hood”.
2019-04-17 at 3:17 pm #14015
Ivan LyubovnikovStaffI looked at the memory usage on Chrome, and swithing the worldCubemapRes back and forth between 512 and 1024 for instance will increase the memory usage for each switch and eventualy chrome will crash, is there some resources that does not get flushed from memory when updating the envioroment ?
Hi, indeed there was an actual memory leak regarding switching the scene’s environment. We’ve fixed it, so it should work well in 2.12 pre3.
Co-founder and lead developer at Soft8Soft.
2019-04-17 at 6:11 pm #14018
elkCustomerThanks Ivan , that is great news
2019-05-06 at 10:33 am #14454
Mw7ParticipantHello, i have some issue with background , We make 1920x639px background but it keep resizing from verge.
need a transparent background to make it editable on our situation.2019-05-06 at 1:25 pm #14460
Mikhail LuzyaninStaffThe Environment map must be power of two textures: 64×128 128×256 256×512 etc.
Co-founder and lead graphics specialist at Soft8Soft.
2019-05-06 at 3:54 pm #14466
Mw7Participantin the file i attached T environment.jpg is my background, but since the size of the background image which i wanted to show in my final render imported by iframe tag will increase the size of environment.jpg and also zooming and change the direction.
we Also tried to resize the images but it didnt work.
i think i have 2 ways,
1:if there would be anyway by your help to reduce the enviroment size in final render
2 : tell me how to make a transparent environment map in order to define another background in web.PS: i also had another problem with mouse movement by hovering,, which solved but i dont find get direction from camera in the puzzles, i attached the sulotion
Thx alot for your support2019-05-06 at 4:13 pm #14468
Mw7Participanthttps://www.4shared.com/rar/OnJfuPyKda/EYe-Final.html
i couldnt attch my file so i attached the whole file here.2019-05-10 at 9:14 pm #14596
Mw7ParticipantHello again,, WE are tightly under pressure,, would you please answer if it is possible or not to modify the background ,, we tried everything and it didnt work,, verge automatically convert .
2019-05-11 at 6:50 am #14601
Mikhail LuzyaninStaffHi, look at the Init Puzzle it can help you to make background transparent. Documentation of Init Puzzle. So you can put any image behind.
Co-founder and lead graphics specialist at Soft8Soft.
2019-05-14 at 8:45 am #14707
Mw7ParticipantHello, i really appreciate ur feedback, our problem with background solved , but still i cant find (get camera direction from mouse/touch)
Thanks A lot..2019-05-14 at 8:59 am #14709
Yuri KovelenovStaffthis puzzle is documented here https://www.soft8soft.com/docs/manual/en/puzzles/Camera.html#get_camera_direction
2019-05-14 at 10:06 am #14723
Mw7Participantbut in my menu i dont have that option
2019-05-14 at 10:15 am #14725
Yuri KovelenovStaff2019-05-14 at 9:19 pm #14761
Mw7Participantook,, thanks alot.. it did work and follow the mouse but the animation doesnt work anymore.
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