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Can’t assign Grouped or list objects under variables, as an object?

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  • #66770
    c4cc
    Participant

    Original Question:

    kurumii

    I’ve decided to use Animation Puzzles for this, such as
    kurumii

    and
    kurumii

    Unfortunately, since “get animation frame” only enables an object’s frame to be captured, I have decided to group objects under a variable, so that the variable can be assigned to Get Animation Frame as an object.

    Or does variable only work if a list of objects are assigned to it?

    Unfortunately it doesn’t work:
    kurumii

    #66775
    xeon
    Customer

    Because you can have a list of objects that each have their own separate timelines and may be on different frame numbers the get animation frame will not know what information to return….my two cents.

    Based on the problem from my perspective you do not want to change characters/objects with show/hide to switch from one animation sequence to another. Your character – objects, rig, etc. should be parented up to a single empty or object. This is the object you will use to track the frame your character is on.

    In Blender or any other 3D app you will animate your characters walk cycle, jump, run, etc. As an example frames 0-60 might be the walk cycle, frames 70 through 90 might be a run cycle, and 100-140 might be a jump cycle…etc. Then all you do is specify playing of the animation at the times you need when you need them. You will want to be sure the end frames and start frames for each segment are the same typically a standing neutral position so that you can jump between sections / action cycles and the effect is seemless.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66777
    c4cc
    Participant

    Because you can have a list of objects that each have their own separate timelines and may be on different frame numbers the get animation frame will not know what information to return….my two cents.

    Ok, this and your last paragraph makes sense.

    Based on the problem from my perspective you do not want to change characters/objects with show/hide to switch from one animation sequence to another. Your character – objects, rig, etc. should be parented up to a single empty or object. This is the object you will use to track the frame your character is on.

    All my objects were already keyframed, before parenting them to a single empty/object. This causes them to lose their individual animation. Meaning the whole character made up of individual parts will be messed up, broken up and distorted. How do I do this without removing the individual object keyframes? Or if I have to remove those keyframes, how to retain the movements of the individual objects?

    But yes, I do change characters/objects with show/hide to switch from one animation sequence to another.

    • This reply was modified 7 months, 3 weeks ago by c4cc.
    • This reply was modified 7 months, 3 weeks ago by c4cc.
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