Home › Forums › Programming › Bullet Physics; Influence of ‘Empty’ Anchor
I’m using Puzzles physics, and looked through through the bullet api to understand better the aspects of soft bodies. I found there is a property for influence:
How would I apply this to the empties used as anchors (via Puzzles) in a v3d from Blender project?
Something along the lines of the attached?
Test your math:
Log in / Register