We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Bounding box problem

Home Forums Bug Reports and Feature Requests Bounding box problem

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #14878
    loukmaneB
    Participant

    Hey there is a bug i think between the bounding box computation between 2.11 and 2.12

    If we have an object with morphing in 2.11 if we calculated the bounding box we will get the values of the mesh bounding box in the current state

    But in 2.12.3 the bounding box always equals to the values of the morphing on the max values

    per example if the height morphing of an object is equal to 0.1
    in 2.11 the bounding box will equal to smth like this (1,0.1,1)
    in 2.12 the bounding box will be always equal to (1,1,1) what ever morphing vale is at

    thanks

    #14880

    Hi,
    this is not a bug actually. In 2.12 bounding box is no longer calculated on a model’s original geometry, but rather embraces all possible morph targets assigned to the model.

    Unfortunately, there is no method to get current boundings for morphed objects since they are calculated on GPU level.

    Hope it helps.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.