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About duplicating textures while exporting .gltf

Home Forums General Questions About duplicating textures while exporting .gltf

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  • #86891
    gee_lau2000
    Customer

    Hi guys,

    Why are all my image files being exported to the application folder instead of staying in their original paths when I export as .gltf?
    I’ve never encountered this issue before. Has anyone else experienced this….

    #86895

    Hi,

    This behavior is intentional. We did it to simplify and optimize publishing the apps on the server. There are different asset management methods when working on Verge3D apps in production:

    1) Keep all source textures in the app folder, so there is no duplication.
    2) Keep the source textures in a subfolder along with Blender/Max/Maya scenes and export to the app folder.
    3) Keep the source textures in the app folder but export into some “exports” subfolder.

    What to choose is up to to you. Any method is valid if it works for you.

    Soft8Soft Tech Chief
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