Home › Forums › Graphics / Blender › 3D slider in Camera UI dragging too fast because of small scale
I’m experimenting with responsive UI tests using the new(ish) features from https://www.soft8soft.com/verge3d-3-8-for-blender-released/ re 3D User Interfaces Revisited.
In a test UI, I’ve got a vertically draggable button on a makeshift range slider in 3D that is parented to the camera, placed at the camera’s viewport display square.
It’s UI responsiveness is working well with the new features.
However, because it drag range is between 0 to 0.32 on the Y of it’s parent rectangle (the range) it drags up and down far too quickly and I’m quite confidently presuming because of it’s small scale.
In blender, is there a way to hack this setup so that the button ‘thinks’ it’s dragging up and down a farther distance, as to get a more usable resolution for the interaction?
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Fixed by adding an empty.
parented empty to camera and gave it it’s fit to camera settings,
parented range slider and button to empty.
Shrunk empty a good amount, then sized up slider and button so the difference in size was the proper amount of distance needed for usable dragability.
Thanks for posting, you solved a parallel problem for me
Test your math:
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