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tiling issue and LookAt constraine

Home Forums Graphics / 3ds Max tiling issue and LookAt constraine

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  • #87406
    3dma
    Customer

    Hi guys
    I’ve encountered the following issues, may some one have advice:

    1.
    Turn off the tiling checkboxes in 3ds Max,
    then animate the offset so that the texture wraps around the geometry and fades out
    – it works in Max, but in Verge, the textures aren’t visible at all
    video
    Link Video

    scene Link

    2. I constantly run into problems with Lookat Constraint -I’ve already stopped using the “Keep Position” checkbox. I understand it didn’t work correctly before, but everything is fine in Max. However, when I export, some objects work fine while others fly off to the side or shift slightly.
    Which settings should I avoid?
    Link Video

    scene Link

    • This topic was modified 11 minutes ago by 3dma.
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