Hi guys
I’ve encountered the following issues, may some one have advice:
1.
Turn off the tiling checkboxes in 3ds Max,
then animate the offset so that the texture wraps around the geometry and fades out
– it works in Max, but in Verge, the textures aren’t visible at all
video
Link Video
scene Link
2. I constantly run into problems with Lookat Constraint -I’ve already stopped using the “Keep Position” checkbox. I understand it didn’t work correctly before, but everything is fine in Max. However, when I export, some objects work fine while others fly off to the side or shift slightly.
Which settings should I avoid?
Link Video
scene Link
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This topic was modified 4 minutes ago by
3dma.