Forum Replies Created
2018-02-23 at 7:08 am in reply to: Change the loader image? #2345
Yes it would be cool to be able to load a custom image. Also, due to the nature of loading large chunks of data at a time, the loading progress appears to stop. Being able to load an animated gif (like a little spinning gear icon) as part of the preloader would give the appearance of activity.2018-01-22 at 12:08 pm in reply to: Object Copies? #1730
Wow, very nice!
2018-01-19 at 2:15 am in reply to: Object Copies? #1716
I haven’t heard of anybody doing that yet. That kind of feature is probably on the list. Instancing with Puzzle blocks would be cool.2018-01-14 at 3:22 pm in reply to: Textures not rendering properly on html page #1654
There are two ways to find the example applications:
Open you verg3d directory on your hard drive. Inside you will find your applications folder with all example projects as well as any you have created.
From inside Blender, hit the App Manager button and you can open see all the projects listed. Hit the little Blender icon to open the .blend file.2018-01-14 at 3:10 pm in reply to: Snapping object to certain point on a geometry #1652
I have done some playing around with parenting empties and meshes to a ring. A hidden mesh will follow along with the size change of the ring but the snap-to function will only snap to the mesh’s location at load time. So one solution would be to make the snap-to function work on object that get their location changed by scaling of the parent object.
In the meantime, there are two possible ways that could help you:
1. Set the origin point of you ring to the location you want jewels to snap to.
2. Parent all of the jewels to the ring and hide all except the one you want shown.2018-01-14 at 2:25 am in reply to: Snapping object to certain point on a geometry #1645
Here is my Puzzle logic for navigating through these empties:2018-01-14 at 2:06 am in reply to: Snapping object to certain point on a geometry #1642
I have accomplished this by creating empties. The empties can be named, numbered and grouped in Blender for easy organization. Then you place the empty where you want it in the scene and it will be available in the Puzzles object picker. This also gives you the ability to place objects like your camera at a location where there is no mesh. In this example, my empties are named with integers so I can iterate through them with simple math in the Puzzles editor.
2018-01-14 at 12:10 am in reply to: Textures not rendering properly on html page #1639
Have you looked through some of the example project that come with Verge3D?
There are many .blend files you can open to see how they work.2018-01-12 at 4:20 pm in reply to: Verge3D 1.0.4 Available #1630
Awesome, I will try out the new features.2017-12-30 at 12:33 am in reply to: Setting Background Cubemap & Transparent Background #1492
I haven’t done much with transparent backgrounds.
Do you want to see other elements of your webpage behind the V3D app?
If you succeed in getting your background to be transparent then lose it on full screen, there may be a bug (many bugs are fixed with each release).2017-12-29 at 5:55 am in reply to: Help about using animation actions #1487
Each object can have animations. So you don’t need to play the entire time line. Just the -animation of- your object.
Animate two separate objects, export your scene, then look at the actions available in the selector block drop-down list.2017-12-29 at 5:50 am in reply to: Loading gLTF material #1485
If a materiel is applied to one of your objects in Blender, then you export it with your scene, it should be available in the Material Selector block to apply it to another object.
In Puzzles, the Material selector block will have a list of all the materials in your scene. No need to do any coding unless you want to.2017-12-29 at 5:42 am in reply to: How call a JSCallback ? #1483
Near the bottom of that file you will find a comment that says: //add your code here.
So have a look at the Puzzles and the JS file in the example app.2017-12-24 at 5:34 am in reply to: Christmas updates from Soft8Soft! #1465
I like your dino scene. Very nice!2017-12-22 at 11:20 am in reply to: Loading gLTF material #1451
If you intend to load a material from a glTF file that you have imported after runtime, I have not been able to do that yet. But there may be better ways to make your materials available. For example, you can great a ‘library object’ which has multiple materials applied to it. In this picture, the library object is visible but you can hide it as well.
You can look at the Ring example as Yuri mentioned to see how materials are moved from object to object.