We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Help about using animation actions

Home Forums Graphics / Blender Help about using animation actions

Tagged: ,

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #1471
    brice
    Participant

    Hello, i don’t understand how to use actions in v3d, please can you explain what i did wrong in this simple test project ?

    When i export as gltf and i check app[“actions”], it’s empty, no actions exported.

    Thank you for your teaching

    #1473

    Hi,
    You can check out the generated visual_logic.js files from the Spinner or E-learning apps on how to use animation API.

    Chief 3D Verger | LinkedIn | Twitter

    #1474
    brice
    Participant

    Hello Yuri, thank you, i watched e-learning demo app, i thinked it was actions made with the dopesheet that will be use by v3d, but in fact v3d use the timeline of the NLA Editor for each animated objects, and after in puzzles we play the relative object timeline FROM -> TO, if i correctly understand ;-) isn’t it ?

    #1487
    Will Welker
    Customer

    Each object can have animations. So you don’t need to play the entire time line. Just the -animation of- your object.
    Animate two separate objects, export your scene, then look at the actions available in the selector block drop-down list.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.