We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

dssctr

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 52 total)
  • Author
    Posts
  • in reply to: Articulate Storyline 360 as HTML UI issue #48632
    dssctr
    Customer

    Whew! I was wondering if my instructions were clear enough. Good Luck! :)

    in reply to: Sneak Peek Error #48177
    dssctr
    Customer

    Yes, I can now see you did. I ended up doing a clean install of Blender and Verge which was probably for the best for the New Year. Yay it all works smoothly. Thanks for the quick feedback and Merry Christmas!!! :good:

    in reply to: Verge3D 3.9 pre1 available! #46741
    dssctr
    Customer

    Whoa! This is game-changing for education. :yahoo:

    in reply to: Invert axis on a “drag rotate” puzzle #46144
    dssctr
    Customer

    If it’s a room the puzzle should look like this.

    Attachments:
    You must be logged in to view attached files.
    dssctr
    Customer

    It goes here for anyone like me. :good:

    Attachments:
    You must be logged in to view attached files.
    in reply to: Fixed video backdrop behind interactive 3D model #42409
    dssctr
    Customer

    This might work. I’ve used this particular method with Storyline. I was hoping to try it out with Verge, but it’s fairly simple to set up. https://youtu.be/v4RTzJLkrus?t=84

    Affix that to your index.html and use the transparent background puzzle option.

    dssctr
    Customer

    Hey Crunch, I just saw this. Unfortunately, Storyline doesn’t make this easy. There’s more to it than just a working file. Pay attention to #4. Here it goes.
    https://360.articulate.com/review/content/425f5f56-da82-481d-b054-3a6e3fdbdfc2/review

    I did this the old way and haven’t tried the new JS puzzle.

    1. Inside your verge_name.js it should look something like this at the bottom of the script. Also, see the puzzle attachment(puzL.png) too.

    //Verge passing variable to Storyline
    function prepareExternalInterface(app) {
        
            app.ExternalInterface.passvariabletrue = function() {
            var player=parent.GetPlayer();
            var myVar = player.SetVar("variable",true); 
            return myVar; 
         }
            app.ExternalInterface.passvariablefalse = function() {
            var player=parent.GetPlayer();
            var myVar = player.SetVar("variable",false);     
            return myVar; 
         }
    
         
    
    }
    //Storyline calls come here to trigger Verge procedure.
    function runCode(app) {
            window.spin = function() {
             v3d.puzzles.procedures.spin();
        }
                    window.stopspin = function() {
             v3d.puzzles.procedures.stopspin();
        }
    
    }

    2. Excecute JS triggers in Storyline should look something like this

    var iframeElements = document.getElementsByTagName("iframe");
    iframeElements[0].contentWindow.window.spin();
    var iframeElements = document.getElementsByTagName("iframe");
    iframeElements[0].contentWindow.window.stopspin();

    3. In SL make a webObject(iframe) and then go and rename your local verge_name.html to index.html. Target your webObject to your index.html.(right-click menu on WebObject and select your index.html) SL will make a copy of [all elements within the same folder as index.html (so you might want to remove your blend file first)] and SL places them into its own published WebObject>folder when you publish SL to Web option.

    4.IMPORTANT: If your lucky, everything works. If not (because you need to tweak something in Verge), and you need to republish SL, you will NEED to rename your webObject’s folder name(doesn’t matter what) that has your index.html inside, and again retarget the WebObject to the index.html. If you don’t, it will never overwrite tweaks you’ve made in verge puzzles, js or glTFs.

    Good Luck. -Rick

    Attachments:
    You must be logged in to view attached files.
    in reply to: Verge3D samples in own commercial projects? #33068
    dssctr
    Customer

    Enjoy :)

    This is Lewis Carrol’s poem Jabberwocky in an animated music video Verge3d style. Yes, that is my voice in the mix.

    in reply to: Verge3D samples in own commercial projects? #32867
    dssctr
    Customer

    Thank You! I’ll post the link when it is done then…. It’s a music video. B-)

    dssctr
    Customer

    hi Ivan,
    That makes perfect sense now. I can easily adjust to this, as it is way better than when Verge3d was first released, in that I can combine those two methods of animation now. Thank you guys for looking at this and giving further explanation. :good:

    Sincerely, Rick

    dssctr
    Customer

    I just emailed you the files with this forum title. Thank you for looking into this.

    If I unparent the armature, I can get more shape keys, but I am limited to just 5.

    Thanks, Rick

    dssctr
    Customer

    Here’s both firefox and google. Yes, it looks like a limit of sorts. The last shape key 6 has no editing.( I only clicked the + )

    thanks,Rick

    in reply to: usdz #30477
    dssctr
    Customer

    Ah I see I didn’t understand the context of your first post. In that case, you don’t need usdz for the iPhone guys. Have them just download the XRViewer app (google) onto their iphones from the app store. It works well with Yuri’s farmer AR demo on my iPhone 11. And retains full interactivity in Augmented reality. :yahoo:

    in reply to: usdz #30241
    dssctr
    Customer

    Sketchfab, I think has new a free method to download a converted usdz if you post a model( just came out) and Adobe Aero has that feature also built in. If you have a mac you can do this https://developer.apple.com/news/?id=01132020a for free.

    dssctr
    Customer

    Sorry, no it did not. :-(

Viewing 15 posts - 1 through 15 (of 52 total)