- 2020-07-28 at 10:19 pm #30810
After updating to 3.3 (blender), my mesh disappears in the V3d render after I simply add a new shape key. Could anything else be causing this? If I delete the shape key everything goes back to normal render.
Update: reinstalled 3.2 and still the same, so it was not the update.
*After going back to 3.3 I continued deleting shape key layers until it worked again. But it seems that I can only add 5 shape key layers. Each time I add a 6th I can only see the shadow.
2020-07-29 at 6:47 am #30825Mikhail LuzyaninDeveloper
- This topic was modified 1 week, 1 day ago by tidlybit.
Can you ahare a screensot of the console in browser?
Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!2020-07-29 at 12:38 pm #308712020-07-29 at 3:49 pm #30889Yuri KovelenovDeveloper2020-07-29 at 4:45 pm #30890
I just emailed you the files with this forum title. Thank you for looking into this.
If I unparent the armature, I can get more shape keys, but I am limited to just 5.
Thanks, Rick2020-07-30 at 10:45 am #30924Ivan LyubovnikovDeveloper
Unfortunately, that material cannot use more than 5 shape keys because it’s also used for a skinned mesh. The documentation here says about the limit of 6 shape keys, but in case of skinning or using certain nodes we can only support 5 while 6 will cause the error that you have right now.
We’ll update the documentation to make it more clear how many shape keys you can use exactly depending on a particular material/mesh setup. We’ll also think about how to increase the amount of supported shape keys, but it’s not a high priority task for us right now.
Co-founder and lead developer at Soft8Soft.2020-07-30 at 12:13 pm #30929
That makes perfect sense now. I can easily adjust to this, as it is way better than when Verge3d was first released, in that I can combine those two methods of animation now. Thank you guys for looking at this and giving further explanation.
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