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psParticipantpsParticipant
Thanks Alexander and kdv for your support.
psParticipantThanks kdv, I will modify it.
Is there a solution available for the issue of annotations (with fade enabled) not displaying in AR?
Thanks.
psParticipantHi Yuri,
Did you get chance to look into this issue.
I’m waiting for your response to help find a solution.Thanks
psParticipantHi,
Please download the sample AR project demonstrating the issue.
Click the “i” icon in bottom right corner to toggle annotation.
But right now the annotations are not working when “i” is pressed.Link: https://drive.google.com/file/d/17oEm4lsTaVM3GZuR0_dnfd8JdHyCrmxh/view?usp=sharing
Also I have noticed another issue in Verge3D 4.6.0, when saving and loading the puzzels.
I created css styles in the Init tab and saved it.
But upon closing the puzzle editor and reopening it, all the values that I have set for the css styles are replace with the default ones.
Please check the images named saved.jpg and LostValues.jpgKindly help me to resolve these issues. Thanks
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You must be logged in to view attached files.psParticipantThanks for your suggestions. I will try it.
psParticipantHi @kdv, Thank you very much for your help. I am able to create annotations properly.
How can I add a v3d-annotation-dialog when the user clicks an annotation, to add a description. Also by this approach can we hide (fade) the annotations when it is obscured by some geometry. Please let me know.
Thanks.
psParticipantPlease download the verge3d project from the link below
Link: https://drive.google.com/file/d/1kpF6P07HHwm2Dp2EnZH7Ftx0q6s5g2-3/view?usp=sharing
Refer the screenshot attached. Thanks.
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You must be logged in to view attached files.psParticipantHi @kdv
Thanks for your reply.I tried adding the code in the next line after
const waterGeometry
waterGeometry.rotateX(-Math.PI / 2);
But after adding, the reflections in the water appears to be stretched and the annotations are still not in their designated positions and moving along with the camera. Please refer to the attached image.
Attachments:
You must be logged in to view attached files.psParticipantHi,
Sorry for my late reply.
As we need arbitrary rotation and scaling of 3D model based on touch input, I have removed arcball rotation and used TransformControl with some modifications (such as removing Gizmos, Pinch to scale the model).
I am still facing the issue with spawing the 3D model in the indicator. Sometime it’s spawing properly in the indicator and sometime it’s not spawing in the indicator.
To run the demo (Android) please check the link
AR DemoThe Verge3D source code can be found here
https://github.com/VisSim/TestARThanks
psParticipantThanks for your help. It’s working.
2023-10-12 at 12:01 pm in reply to: Issue with integrating Water sample with V3D template app #67550psParticipantHi,
I tried the RGBShiftShader sample in the link you mentioned and it’s working. But when I tried with the water sample I am getting
Uncaught TypeError: Failed to resolve module specifier “v3d”. Relative references must start with either “/”, “./”, or “../”.
I am a beginner in Verge3D and JS, please let me know how to resolve this issue. Download the project file from the following link
https://drive.google.com/file/d/1SrPdntBl7_6Gek1P0pKkIDHo4VWBI5jG/view?usp=sharingThanks
psParticipantThanks
psParticipantThanks
psParticipantThanks. I will try it.
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