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NaxosCGCustomer
The problem is very old and can happen when you try to upload more than 100mb per project. There are a lot of similar topics on this forum.
I understand, but i think all my projects are far above 100mb, and i never had any problem uploading them to Soft8soft server…
I’ll send a zip to Alexander.
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NaxosCGCustomer[Update] :
I’ve copied the files manually to some web server, and it works : same behaviour between local and server app.Just i can’t send to Soft8soft test server…
"1+1=3... for large values of 1"
NaxosCGCustomerRegarding AR, it looks strange! Does the reworked Augmented Reality demo (link) works for you?
I found this issue : the upgrade in 4.6 did change the main html file, so my “enter AR” button was just not there.
"1+1=3... for large values of 1"
NaxosCGCustomerHi there !
To prevent problems, i’ve installed 4.6 pre1 on a secondary PC. So without license.
I tested my current project, and set PWA and offline ON.
Exported.
I can’t see any pwa button (tested on safari and chrome) on iPad / iPhone.
Did i miss something ?Also, my « go to AR » did not show, so the device is not recognisez as « AR-ready »…
The same exported project with 4.5.x without PWA does show the AR button, on same devices…Any ideas ?
"1+1=3... for large values of 1"
NaxosCGCustomerHi Yuri,
I did not fully succeded :
– i can find the infos i need (pixel size X & Y, and camera focal lengh in mm, but not with the use of “open file” / ” assign opened file as texture in material”.Thing is the exif reading is done on the file read, and the texture assignment is done with the content of the opened file (in data format or something).
So to make it work (as far as my poor code knowledge can bring me) would be to ask the end user to select twice the picture file : once for reading exif infos, and second for reading the actual pixel datas to change the texture.
Any help would be nice, or better : one puzzle to read some main exif infos would be great !
Best regards.
"1+1=3... for large values of 1"
NaxosCGCustomerThank you, Yuri, i’ll give a try.
Of course, if i don’t succeed, i’ll ask for some help
Regards.
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NaxosCGCustomerOk i’ll test it (3dsmax, not blender, but i guess i can adapt)
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NaxosCGCustomerNice tutorial, John,
Problem is that my guess is that it does not work with NormalMaps, as i’ve used simple UVoffset animation.
I’ll dig into it, if not working i’ll start a new topic and share files.- This reply was modified 3 months, 3 weeks ago by NaxosCG.
"1+1=3... for large values of 1"
NaxosCGCustomerYes, i was guessing that too, but as my path was not working, i tried baking it…
"1+1=3... for large values of 1"
NaxosCGCustomerPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.
Regards."1+1=3... for large values of 1"
NaxosCGCustomerIt helped, many thanks !
Indeed, collapsing edit spline onto freehand did the trick.
"1+1=3... for large values of 1"
NaxosCGCustomerYou might remove the normal map in your material to see if it helps
Many thanks, Alexander : it works now !
I guess you should add a small line in the manual : “Does not work with normalMap yet”"1+1=3... for large values of 1"
NaxosCGCustomerWhich 3ds Max version do you use?
3dsmax 2024.1
"1+1=3... for large values of 1"
NaxosCGCustomerI think your solution is optimal
Great ! i feel clever now
Thanks !"1+1=3... for large values of 1"
NaxosCGCustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
I’ve first path-constrained a point helper, then bake the animation onto the 2 objects.
They have their own keys, and are not linked to anything.When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
Here is a simplified max file.
- This reply was modified 3 months, 3 weeks ago by NaxosCG.
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