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Tagged: 3ds max path constraint
- This topic has 9 replies, 3 voices, and was last updated 11 months ago by NaxosCG.
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2024-01-09 at 10:07 pm #69572NaxosCGCustomer
Hello there again,
I’ve animated 2 objects, first constrained to Path (and then tested with baked animation)
One of them works nice, the other one seams to lose some keyframes or so : it stops for a while, then continue…
See attached : one is whithin 3dsmax, other is within Verge3D.https://e.pcloud.link/publink/show?code=XZC3peZhn6SsSkw4qL5XkbtScluqSvWcvHk
https://e.pcloud.link/publink/show?code=XZw3peZMxeUJTxez6zSURxLsvMHBmS9mAg7- This topic was modified 11 months, 1 week ago by NaxosCG.
"1+1=3... for large values of 1"
2024-01-09 at 11:43 pm #69574xeonCustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-01-10 at 6:49 pm #69593Nurgeldi DovletovStaffHello,
it would be the best if you could share the .max file.The torus (donut) seems to be using Path constraint? Which 3ds Max version do you use?
NURBS surfaces and ‘Point curve’ are not supported, here are the supported path objects (green):
- This reply was modified 11 months, 1 week ago by Nurgeldi Dovletov.
Verge3D Developer
2024-01-10 at 8:36 pm #69600NaxosCGCustomerAre they both on separate paths that have been baked and the second one is just not working or is the white on a baked path and the yellow has constraints to follow?
I’ve first path-constrained a point helper, then bake the animation onto the 2 objects.
They have their own keys, and are not linked to anything.When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
Here is a simplified max file.
- This reply was modified 11 months, 1 week ago by NaxosCG.
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2024-01-10 at 8:39 pm #69604NaxosCGCustomerWhich 3ds Max version do you use?
3dsmax 2024.1
"1+1=3... for large values of 1"
2024-01-13 at 6:16 pm #69648Nurgeldi DovletovStaff1. Set keyframe tangents to linear for all baked animations, it should solve the problem.
2.
When i tried to path contrain them (on 2 different paths), no animation was playing but the manual rotation keys i added. This is why i bake the animation from helper.
This issue occurs because the path constraint could not be exported (exporter cannot find the curve object). The messages in 3ds Max console:
V3D-WARNING: Can not export animation of Path Constraint for Point001 V3D-WARNING: Can not export animation of Path Constraint for Point002
To solve it – simply convert your Freehand to Spline curve:
The reason for this is the unusual structure of object. This is how it usually should look:
Hope this helps
- This reply was modified 11 months ago by Nurgeldi Dovletov.
- This reply was modified 11 months ago by Nurgeldi Dovletov.
Verge3D Developer
2024-01-13 at 7:13 pm #69651NaxosCGCustomerIt helped, many thanks !
Indeed, collapsing edit spline onto freehand did the trick.
"1+1=3... for large values of 1"
2024-01-13 at 7:15 pm #69652NaxosCGCustomerPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.
Regards."1+1=3... for large values of 1"
2024-01-13 at 7:44 pm #69653Nurgeldi DovletovStaffPS : i did not tested the linear for the baked animation, as i did bake it every 50 frames to prevent too many keyframes, so linear would not work nicely.
I guess it could work with an every-frame baking.A little tip:
If the animation is long, instead of baking position and rotation, it is better to directly use Path constraint with animated “% Along Path”. It will at least save some memory.Verge3D Developer
2024-01-13 at 10:37 pm #69654NaxosCGCustomerYes, i was guessing that too, but as my path was not working, i tried baking it…
"1+1=3... for large values of 1"
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