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juang3d

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Viewing 12 posts - 1 through 12 (of 12 total)
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  • in reply to: Verge3D 3.7 pre6 available! #41079
    juang3d
    Participant

    This new version looks amazing.

    Is there someething new related to AR?

    Last time I asked about this WebAR was not compatible with iOS, has this changed?

    Also, if we use AR making an app package, will it work in mobile?

    +1 to the option of being able to create a whole pre-loader inside V3D :)

    in reply to: Help with Verge3D and SCORM #40265
    juang3d
    Participant

    Thanks a lot Alexander!

    I knew the first link but it was not so helpful, however the second link has been really helpful and I’ve been able to pack on simple verge3d app for scorm.

    Now communication with the system is a different thing, but that’s another topic, the main thing was to be able to successfully pack this :)

    Thanks!

    in reply to: Help with Verge3D and SCORM #40207
    juang3d
    Participant

    Let me bump this topic a bit, I really need some help pointing me out in the correct direction.

    I’ve searched for information, but I can’t find too much about the topic, so anything anyone can tell me could be helpful.

    Thanks!

    in reply to: Toad #40129
    juang3d
    Participant

    Thanks for the answer :)

    in reply to: Toad #39928
    juang3d
    Participant

    Hi there!

    How is this going?

    Is there already something specifically related to SCORM in Verge3d already?

    in reply to: Full screen doesn’t work on iOS #39268
    juang3d
    Participant

    Thanks.

    I already did that, and I have my custom full screen button, what I mean is if there is a way to detect the operating system, or if it’s a safari only thing.

    Thanks again!

    in reply to: Full screen doesn’t work on iOS #39200
    juang3d
    Participant

    Ah, ok, understood, at least there is an explanation :)

    Is there a way to detect iOS to hide the full screen button?

    Thanks!

    juang3d
    Participant

    Any ideas regarding this?

    Thanks :)

    in reply to: Preload collection of textures? #39019
    juang3d
    Participant

    Thanks for that idea.

    The thing is that I have 100 textures.

    To be honest is something that can be done in javascript, I usually use JQuery to pre-load the images so they are previously cached.

    Maybe I’m doing it wrong, I need the texture to be the same size of a plane, but it could be part of an html with an img, I don’t need it to be a texture itself.

    Can I display a website as a texture of a plane? that way I would only have to change the img component of that website relieving the app from having to change the texture itself.
    I cannot use the transparent background for the app because 2 things:

    1.- I’m not sure why but it’s not transparent to me, it’s white, and I generate an iframe behind the app and it does not show, it shows up in front of the app but not behind.

    2.- but I also have to keep in sync that imge with what it’s seen in 3D, that’s why I have a plane to show what’s inside, so I can maintain everything in the same perspective.

    If I can show an html inside that plane and change the website picture, then it could be more optimal, or at least show it and keep that iframe or website in sync with the size of the plane, there is no need to move it in 3D, just to keep it in sync with the camera and the size fo the plan itself.

    Sorry to have so many questions, I’m new to Verge3D but I’m really amazed of what can be done with it, very good job what you did here people :)

    Thanks!

    in reply to: How to limit the camera to certain steps? #38998
    juang3d
    Participant

    Ok, instead of limiting the camera I’m moving the entire scene with it and correcting it to give the impression of steps, however the camera is still smoothly moving.

    Good enough :)

    in reply to: Holdout Object? #38995
    juang3d
    Participant

    Thanks! I missed it since it’s just in the first page :)

    in reply to: Preload collection of textures? #38994
    juang3d
    Participant

    Thanks for the answer.

    I use the replace texture puzzle, but it delays a bit when changing the texture, so the 3d moves faster than it takes the texture to update, that’s because the download time I imagine because onces I went trough all the textures once then they are cached and it works well.

    If I use some hidden objects with the textures I want to cache then they take space in memory I think and it takes a bit more time to prepare the whole change because it has to change several textures at once instead of just one.

    That’s why I wonder if there is some cache feature for this or something similar.

    Unless I’m missing something from the replace texture puzzle :)

Viewing 12 posts - 1 through 12 (of 12 total)