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Verge3D 3.7 pre6 available!

Home Forums Official Announcements Verge3D 3.7 pre6 available!

Viewing 15 posts - 1 through 15 (of 26 total)
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  • #40792

    The 6th preview build of the upcoming Verge3D 3.7 is available. Here are the new features included:

    Chief 3D Verger | LinkedIn | Twitter

    #40793

    Verge3D for Android and iOS

    That’s right: you can now create mobile applications out of your Verge3D scenes and puzzles for publishing in Google Play or App Store respectively!

    For this purpose, we have integrated a converter tool to the App Manager, which produces mobile application templates based on Cordova, a powerful open-source mobile development framework.

    The obtained templates can then easily built and published in mobile stores using standard procedures. Please see our comprehensive guide on how to do that.

    Specifically to facilitate mobile development, we have added several options to the HTML puzzle on event: deviceready, pause, and resume. You should use them with the document selector.

    This way you can detect the moment when the user launches, hides or reveals your app on the phone or tablet, and modify the behavior accordingly. Most importantly, you should pause the sounds otherwise the user will kill you may dislike the experience.

    We have used the converter on a Verge3D example–the Farmer’s Journey game–to bring it to the mobile platform. Check it out: App Store.

    Desktop applications with Verge3D

    In addition to mobile apps, you can now create native desktop applications using the same converter tool mentioned above. In fact, it is a more streamlined process thanks to using Electron.

    The App Manager will automatically download Electron binaries for a selected platform (supported are Win, macOS, or Linux / 64-bit, 32-bit or ARM) and convert your Verge3D application into a desktop executable ready for running. See this Manual page for more instructions.

    As a result, you can create fully offline applications that run without the need to first install Verge3D or a local web server.

    Other features

    The option Hide stock applications is available in the App Manager settings. This way you can narrow down the list of apps you are working with to a smaller set.

    The puzzle feature available now contains the do not track option. With it, you can detect if the users set their browser to Do Not Track mode.

    Clipping planes introduced in preview 5, can now be added at run time, or applied to objects loaded at run time.

    A new puzzle is available in the HTML category: remove html elem. You can use it to delete an element from your .html page by accessing its id.

    The puzzle export gltf now supports animations through the option export anims. Also this puzzle will works more robustly.

    We optimized export when LZMA compression is on, so that it no longer freezes the 3D editor while compressing.

    Fixed bugs

    [Blender only] We fixed the issue with the Image Texture node when using the Box projection and when its Blend parameter is set exactly to 0, which behaved like z-fighting. Thanks for the report.

    The feature for uploading zip archives to Verge3D Network now actually deflates the files.

    Chief 3D Verger | LinkedIn | Twitter

    #40794

    As usual, you can grab the preview bundle from the downloads page!

    Chief 3D Verger | LinkedIn | Twitter

    #40798

    Hello V3D team,

    I like it a lot that your software get even more features.

    Jurgen Van Tomme

    #40802
    L.H C.T
    Customer

    Thanks @Yuri

    #40807
    illussimo
    Customer

    Thanks for making it much more straightforward to turn our Verge3D scenes into desktop and/or mobile apps. This is a great surprise!
    :yahoo: :heart:

    #40813
    psedlacek
    Customer

    3.7 is going to be big, thanks for all of these updates!

    #40824
    GLiFTeK
    Customer

    I think besides the custom plugins feature, this is my favorite upgrade to date.

    This will save SO much time and energy.

    Mobile app and desktop for the win!

    Thanks for kiiickin out the JAMS guys!

    :good: :good: :good: :yahoo:

    EDIT:

    Clipping planes introduced in preview 5, can now be added at run time, or applied to objects loaded at run time.

    does this mean in puzzles or blender? if puzzles which category / field would we find it?

    #40826
    CyberFox
    Customer

    It’s hard to describe in words how cool it is!

    This is just unrealistically cool!

    Many thanks to the developers for their efforts! :good: :good:

    #40834
    visualizer
    Customer

    Hi
    That’s surprising really and very great development !

    #40847
    GLiFTeK
    Customer
    #40852

    also, where is this image’s menu found?

    This toolbar is displayed in the application mode. To go there, click on the application name on the main screen.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #40855
    psykokwak
    Participant

    Is the performances (framerate) will be higher in “desktop application” mode ?

    #40856
    GLiFTeK
    Customer

    also, where is this image’s menu found?

    This toolbar is displayed in the application mode. To go there, click on the application name on the main screen.

    Awesome.

    Well THAT was easy!

    Just made my first electron app and customized the menu.

    So cool!

    Jyst a request :
    Possibly a “batch” radio button menu for which OS’s we want to export to all at once, possibly packed into one zip?

    :good: :good:

    #40857
    GLiFTeK
    Customer

    Just an out there thought…
    But, couldn’t soft8soft, now with the mobile export feature streamlined, actually make Verge3D ITSELF into a mobile app??

    Which then could be used in phones and tablets??

    Just a thought.
    :good: B-)

    I mean, I’ve used it on my phone off my home network using the networking option, but not out and about, which would be fantastic.

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