Home › Forums › Official Announcements › Verge3D 3.7 pre6 available!
Tagged: cordova, desktop apps, Electron, Mobile Apps
- This topic has 25 replies, 16 voices, and was last updated 1 year, 11 months ago by g.granger.
2021-05-13 at 4:50 am #40964Lijun MaCustomer
Thanks for your big improvement on the new release, it simplifies a lot of work and provides unlimited possibilities!
Here is some feedback on version 3.7 pre6 from the Chinese community:
1. Physics: fast-moving rigid bodies pass through another one. see attachment 01_physics.mp4. refer to this article, it needs to enable CCD for ammo.js.
2. Electron: create native app function seems to be unstable, has a high probability of failure (500 Internal Server Error).
3. IE 11 compatibility: IE 11 module does not work, most official demos unable to load on IE 11. The app manager also reports some errors in the console.
4. iOS App maybe needs more puzzles to work perfectly:
(1) Quick click the button while gaming，will lead to the text-selection context and cannot close on some devices(iPhone X and iPad pro); (2) long-press the button on devices that has 3D-touch functions(for example, iPhone 7 & 8), will lead to sharing image context; (3) the game button disappears in landscape mode on iPad Pro. (4) some text rendering issues of scores and time.
For reference only, thanks in advance!
Attachments:You must be logged in to view attached files.2021-05-13 at 4:57 am #40968Lijun MaCustomer
text-selection context issue & text rendering issues on iPad Pro2021-05-13 at 10:25 am #40975Alexander KovelenovStaff2021-05-13 at 12:00 pm #40978TomyParticipant
Only the Dreamcast is comparable to this level of “let’s create the system that people will maybe expect 5 years from now”2021-05-13 at 4:43 pm #40982bkumanchikCustomer
This is awesome!2021-05-13 at 5:03 pm #40983visualizerParticipant
Congratulations on such a cool feature integration !
Just a little thing came to mind, if you can build custom pre-loader in V3D itself would be awesome!
Great2021-05-17 at 1:47 pm #41062webCustomer
How can we create a clipping plane on runtime? Couldnt find a puzzle or a reference in the verge3d api.2021-05-18 at 7:48 am #41075Alexander KovelenovStaff
You can create clipping planes with the following API, however it’s much easier to just move the plane far away to disable it. Alternatively, you can load clipping plane on demand by using the “append scene” puzzle.
Attachments:You must be logged in to view attached files.2021-05-18 at 8:40 am #41079juang3dParticipant
This new version looks amazing.
Is there someething new related to AR?
Last time I asked about this WebAR was not compatible with iOS, has this changed?
Also, if we use AR making an app package, will it work in mobile?
+1 to the option of being able to create a whole pre-loader inside V3D :)2021-06-06 at 2:56 pm #41897GLiFTeKCustomer
Only the Dreamcast is comparable to this level of “let’s create the system that people will maybe expect 5 years from now”
dat Gameboy tho…
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plz share Discord link & on your signature!2021-06-28 at 2:21 pm #42349g.grangerCustomer
Can someone send me an example of which puzzles I need to tackle for an AR environment for IOS? Can you also control Android and IOS in the same file? Thanks in advance!
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