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Okay thanks for the info!
On this current project I’m working with developers who are making their own SDK/app and only need glTF files to incorporate. I’m also still a new Verge3D user, and still don’t know how to do AR puzzles yet. If I had more confidence/experience doing AR in Verge3D, I probably would have recommended doing it all in Verge3D, and just giving them code/link to incorporate.
Thank you for the response, that makes a lot of sense, and brings much more clarity. Are 3ds Max Standard lights compatible with the glTF standard? If not is there anyway to get 3ds Max lights working inside of a .glb file?
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