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jtforbyn

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  • in reply to: How do I export a gitf to pass on to a developer? #33086
    Avatarjtforbyn
    Licensee

    Okay thanks for the info!

    On this current project I’m working with developers who are making their own SDK/app and only need glTF files to incorporate. I’m also still a new Verge3D user, and still don’t know how to do AR puzzles yet. If I had more confidence/experience doing AR in Verge3D, I probably would have recommended doing it all in Verge3D, and just giving them code/link to incorporate.

    in reply to: How do I export a gitf to pass on to a developer? #33067
    Avatarjtforbyn
    Licensee

    Thank you for the response, that makes a lot of sense, and brings much more clarity. Are 3ds Max Standard lights compatible with the glTF standard? If not is there anyway to get 3ds Max lights working inside of a .glb file?

    in reply to: How do I export a gitf to pass on to a developer? #33041
    Avatarjtforbyn
    Licensee

    When you say copied what exactly do you mean? Copied into a Javascript? I’m working with a group of developers that use this https://gltf-viewer.donmccurdy.com/ gltf 2.0 viewer to test the assets. The 3D object is appearing but it is giving me an error on the textures and lighting, etc. I’m attaching an image of the error page for more context. I was under the impression that it would export one file(gltf) that had the textures, animation, camera embedded into one file? Again excuse my ignorance as I’m very new to AR and 3D configurators.

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