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jefferywright
Participantkdv,
My server is what I am discussing here, your server may be another story but that’s not what I am concerned about. My server needs to be configured to serve gltf.xz thus my attempts to find an answer that may benefit others facing this issue.
For those keeping score: So far, the answer appears to be: Adding this to my web.config stopped the gltf.xz error I received and in addition to fixing new errors that cropped up as a result, since :
<mimeMap fileExtension=".gltf.xz" mimeType="application/zip" /> <mimeMap fileExtension=".bin.xz" mimeType="application/zip" /> <mimeMap fileExtension=".hdr.xz" mimeType="application/zip" />
..resulting of course, in an entirely new error I am now coping with, for the teapot demo:
v3d.GLTFLoader: Couldn't load texture teapot_heater_OcclusionRoughnessMetallic.ktx2
All I could find on that format is summed up in this addition to my config file, that solves nothing:
<mimeMap fileExtension=".ktx2" mimeType="image/ktx2" />
= I still get that error.Never a dull moment, is there? Which again brings me to the same question: Why is the Verge3D network able to serve that format? What configuration are they using that allows it? If I knew I could configure my server to do what theirs is doing.
It would be handy if that information were available somewhere discoverable to refer to, does it exist and I just haven’t found it?
Thanks.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
Participantkdv,
Disabling compressed assets did allow the page to load and run, thanks for that.
However, the questions still remains: What makes some servers able to serve gltf.xz while other servers cannot?
The assumption here is that compressed assets are preferable to use, but how to configure a server to serve them? There must be an answer somewhere.
Thanks again.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
Participantkdv,
That’s flatly untrue, without adding those mimetypes to my webconfig, none of the Verge3D apps work at all. Adding those enabled them to work.
Are you saying that it is simply impossible for some certain servers to host gltf.xz files, meaning that a particular web server is unable to serve Verge3D content for some as yet defined reason?
Is there documentation somewhere that covers that issue? I cannot find it.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
Participantkdv,
What limitations do you mean specifically?
No need to do what? Declare a mimetype for gltf.xz?
This is not my app, it is the default app that comes with Verge3D, again, I have not altered it in any way at all, it works fine on the soft8soft site, since it is the app that comes with Verge3D, why would it not run on the Verge3D Network? Here it is https://v3d.net/j4l
I uploaded it from my Verge3D install, and it works just fine.
So, does anyone have any idea why I would get the error about gltf.xz on my own server?
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantAgain, my comment did not appear when I submitted it, is it because I hit the Reply button? Or what? Let’s try it again:
Thanks kdv, but if the very same, identical application and all its files, runs on here just fine:
https://cdn.soft8soft.com/demo/blender/swiss_army_knife/index.html
What could account for it not running on my server, if not a mimetype issue?
I have not altered any file in any way at all. Simply demoing the tech to the company I work for, to convince them to purchase a license. This issue is preventing me from making a solid case.
Thanks again.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantThanks, but if the very same, identical application and all its files, runs on here just fine:
https://cdn.soft8soft.com/demo/blender/swiss_army_knife/index.html
What could account for it not running on my server, if not a mimetype issue?
I have not altered any file in any way at all. Simply demoing the tech to the company I work for, to convince them to purchase a license. This issue is preventing me from making a solid case.
Thanks again.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantLet’s try this again:
I am running the existing, unaltered Swiss Army Knife app from my web server, which works fine on localhost, but on the www it produces the error:
GET https://my.website/verge3d_apps/swiss_army_knife/swiss_army_knife.gltf.xz 404 (Not Found)
…but it is there, is this a mime type issue?
I had to add this to the web.config file just to get these formats to serve:
<mimeMap fileExtension=”.gltf” mimeType=”model/gltf+json” />
<mimeMap fileExtension=”.glb” mimeType=”model/gltf-binary” />Does gltf.xz need configuration as well? If so, what is the mimeType?
Thanks.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantError: Duplicate reply detected; it looks as though you’ve already said that.
I cannot see the follow up comment I just posted, why isn’t it displaying?
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantI don’t think that’s it, I am running the existing, unaltered Swiss Army Knife app from my web server, which works fine on localhost, but on the www it produces the error:
GET https://my.website/verge3d_apps/swiss_army_knife/swiss_army_knife.gltf.xz 404 (Not Found)
…but it is there, is this a mime type issue?
I had to add this to the web.config file just to get these formats to serve:
<mimeMap fileExtension=”.gltf” mimeType=”model/gltf+json” />
<mimeMap fileExtension=”.glb” mimeType=”model/gltf-binary” />Does gltf.xz need configuration as well? If so, what is the mimeType?
Thanks.
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
Participant2022-11-20 at 4:50 pm in reply to: Blender Text Object – Box Overflow not displaying as per the Editor View #57881jefferywright
ParticipantIs this a Verge3D bug?
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantThanks for the info, I can’t seem to find an Alpha attribute to animate in Blender Object Properties.
Where would that be located?
Interactive Multimedia and Visual Design
https://jefferywright.com/jefferywright
ParticipantBlender is a very dynamic and advanced tool but a real challenge to use, C4D is so much more user friendly, especially for designers.
Has anyone had any luck with glTF files exported from Cinema 4D?
Interactive Multimedia and Visual Design
https://jefferywright.com/ -
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