We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

jbetbe

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 71 total)
  • Author
    Posts
  • in reply to: Need your opinion on App Manager design #15699
    jbetbe
    Customer

    Hi, I like the new window app mode but I see rather strange all the app content and source files in a row. Sorry, maybe it’s not the right expression but it’s how I feel it. :scratch: I don’t know what it’s the best aesthetic solution.
    I click straight into the app mode if I want to see all the files, as I’m saying it’s good to see it like this but the first window of the app manager it could be more into the app creation, the list of your apps, some support and network links, your registration key and few more.

    I vote for dark mode too!

    in reply to: Labeled bottle / cup of glass #15409
    jbetbe
    Customer

    I know I saw similar post somewhere but I can’t find it. I think it gives me some help.

    Thanks! :good:

    in reply to: How to protect my .glTF .bin? #15352
    jbetbe
    Customer

    very interesting. Thanks!

    in reply to: State of WebXR #15296
    jbetbe
    Customer

    Sincerely… I’m more interested in an easy AR. More accessible and cheaper for most of the people and finally for our products.
    Have you seen what 8th wall are doing? ;-)

    in reply to: Verge3D vs Unity3D vs Sketchfab #15292
    jbetbe
    Customer

    :good:
    but Verge is based on three.js, right? I think maybe it’s not a product itself, as I see. It’s more a complement to Verge. Am I wrong? ;-)

    in reply to: Verge3D vs Unity3D vs Sketchfab #15233
    jbetbe
    Customer

    I’m totally agree with some of you Sketchfab it’s pretty easy to use and fast to see some of your models and sell them if you want. Unity is maybe good in some fast multiplatform builds but not optimized. Verge is being pretty good, better and better, in every new release.
    You don’t mention other as Unreal or another used in big companies like playcanvas.

    in reply to: Hotfix 2.12.5 is available (!) #15202
    jbetbe
    Customer

    :good:

    in reply to: Verge3D 2.12 pre4 available! #14342
    jbetbe
    Customer

    great update! Again ;)
    I’ve been testing with other formats like .usd/.usdz and found this:
    File size comparison for a complex 3D asset:

    1. USDZ – 5.7 MB
    2. GLTF – 23.8 MB
    3. OBJ – 32.3 MB
    4. DAE – 47.1 MB
    5. FBX – 71.3 MB

    I know maybe you don’t have any plans to change some 3D standards but this .usdz files are too much optimized. It’s just a note for you ;-)

    in reply to: Jewelry Material Pack Released #13979
    jbetbe
    Customer

    Cool!!! You’ve done a really good job. :yes:

    in reply to: Car configurator / seat configurator #13236
    jbetbe
    Customer

    I supposed he wants to include more features like the seats and other stuff from inside. It’s a hard work but the result could be awesome.
    So inspiring ;-)

    in reply to: Car configurator / seat configurator #13234
    jbetbe
    Customer

    :yes: very good job!!! So cool! :good:

    in reply to: Verge3D 2.11 pre2 build available! #12609
    jbetbe
    Customer

    Hi Yuri, is there any plan or forecast of when you’ll add AR features in some release?
    Thanks.

    in reply to: Asteroid Bennu art #12388
    jbetbe
    Customer

    very nice! I like it. Maybe too much stars? :good:

    in reply to: rebuild that game #12376
    jbetbe
    Customer

    Cool! :good: but it’s difficult to hit icospheres, right? The canon sometimes doesn’t point them correctly and I haven’t tested yet but I suppose the strength of physics could be tricked a bit more.
    Nice work, keep on going!

    in reply to: Verge3D 2.11 is out! #12290
    jbetbe
    Customer

    GOOD NEWS!!! :good: good job!

Viewing 15 posts - 16 through 30 (of 71 total)