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hoody

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 41 total)
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  • in reply to: Msg : AR Unavailable on Supported Device #31642
    hoody
    Participant

    Hi Yuri. Yes its installed.

    Greets

    in reply to: Msg : AR Unavailable on Supported Device #31620
    hoody
    Participant

    hey.guys i tried to run your AR example on my galaxy s9. Chrome flags are activated. But i get a message: AR unavailable.

    What could be wrong?

    in reply to: Verge3D 2.16 pre2 available! #20722
    hoody
    Participant

    Hey Alex. I had the chance to test with another s5 with default factory settings. There it works in Chrome.

    But After updating Chrome via play store to the latest version, it does not work anymore.

    I also Tried Firefox for Android. There it works. So it has to be the latest chrome Version for the s5 , thats causing the problem.

    Maybe you tested with an older version.

    in reply to: Verge3D 2.16 pre2 available! #20721
    hoody
    Participant

    Hey Alex. I removed all textures (just to test it) – and the result is the same.

    Take a look: https://brudiletten.de/konfi2/

    Just using principled bsdf without any textures, but it still does not work on the s5.

    in reply to: Verge3D 2.16 pre2 available! #20707
    hoody
    Participant

    yes of course: https://brudiletten.de/konfi2/ (pasword: 12345)

    in reply to: Verge3D 2.16 pre2 available! #20705
    hoody
    Participant

    Hey Alexander, according to your link it is Qualcomm.

    in reply to: Verge3D 2.16 pre2 available! #20700
    hoody
    Participant

    Hey guys. I tried the new version.

    You mentioned that it would work on Samsung Glaxy S5. But that does not seem to be the case. Do i have to use somekind of new puzzle?

    hoody
    Participant

    Hi Yuri. I hope you are doing weill. Do you have any news on this issue? Im almost done with my first demo and the last thing thats bothering me is this problem.

    In my case the generate normal map puzzle in combination with texture from text puzzle is kind of useless if it cant be triggered more than 2 oder 3 times.

    It would be awesome if there was some kind of fix for this!

    Thanks

    in reply to: Flexible Texture Width #20176
    hoody
    Participant

    Hi guys. The probmlem with the mapping values was, that they (at least in may case) have to be between -1 and 1. Now everything works as expected.

    I had made a range slider for moving the textures and the default step-size was set to 1. Thats why it did not work at the beginning.


    @jem
    thank you very much. I’ll definitly try your 2.8 setup too :)

    in reply to: Flexible Texture Width #20117
    hoody
    Participant

    EDIT: Ok i managed to achieve the old look by doing this:

    Solidify Modifier with thickness: 0.001
    Setting the Specular value from pricipaled Bsdf to 0.025 (Does not look good in Blender, but in Verge)

    these are Things, that worked out of the box with 2.80.

    So far so good. If use the value nodes in blender they work correctly as expected
    and move the texture along x axis and y axis, just how i want it.

    Now in Puzzle Editor i use the change value puzzle , but nomatter what value i enter , the texture is jumping always to the same place, no matter how big/small , positive / negative the value is.

    I attached my nodesetup – maybe im missing something, but as i said in Blender it works as you would expect it.

    thanks

    in reply to: Flexible Texture Width #20110
    hoody
    Participant

    Ok i managed to achieve the old look by doing this:

    Solidify Modifier with thickness: 0.001
    Setting the Specular value from pricipaled Bsdf to 0.025 (Does not look good in Blender, but in Verge)

    these are Things, that worked out of the box with 2.80.

    So far so good. If use the value nodes in blender they work correctly as expected
    and move the texture along x axis and y axis, just how i want it.

    Now in Puzzle Editor i use the change value puzzle , but nomatter what value i enter , the texture is jumping always to the same place, no matter how big/small , positive / negative the value is.

    I attached my nodesetup – maybe im missing something, but as i said in Blender it works as you would expect it.

    thanks

    in reply to: Flexible Texture Width #20091
    hoody
    Participant

    @Jem. Ok thanks, i got that now.

    But there is still some strange stuff going on.

    The same scene, that looks good with Blender 2.80 and Verge – is totaly messed up in Verge when exported/saved with 2.81 – > I know that its still in beta but maybe theres some usefull information for the developers.

    Heres what happens:

    – in the Blender (2.81) viewport everything looks great.
    – But the Sneak Peak in 2.81 looks like Screenshot Nr.1
    – After applying a solidify modifier ( which i had not to do in 2.80) – the models look better, but the colors look all like silver -> Screenshot Nr. 2

    I dit not change anything on my blendfile except of the new mapping node (but thats not causing the problem; i tried to delete it but the problem still persists.

    Maybe someone knows whats happening.

    in reply to: Flexible Texture Width #20087
    hoody
    Participant

    Hey guys. I tried Blender 2.81 and it seems to work with the new mapping node.

    Now i´v got a new problem

    I created a new app for testing with 2.81 – but when im in the app manager and click on open the standard blend file from verge (in order to replace its content) is always in version 2.80 – so the new mapping node is marked as undefined.

    How can I open the blendfile of a newly created app in blender 2.81?

    in reply to: Flexible Texture Width #20074
    hoody
    Participant

    Hey Jem thanks for the help!
    I’ll dive into your Setup.


    @yuri
    sounds great. Can the new mapping node actually be tested at the moment?

    in reply to: Flexible Texture Width #20056
    hoody
    Participant

    Hey Yuri, thanks for the answer. I havent used value nodes before, so im a little bit clueless.

    Heres my current setup for the texture (Using mapping node). I cant see a way to connect it with the value node in a logical way.

    Any tips on how to proceed?

    Thanks

Viewing 15 posts - 1 through 15 (of 41 total)