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It also does not reset the state of the frame header of an object that has been animated.
Sure OK. Will keep doing it that way and hope you guys can figure something out.
Hmm, it messes up if you have used the Parent puzzle. I was hoping it would un-parent (or reassign to world) as in the state when the gltf is first loaded.
Ah ha, yes great, found it under “Misc”. Thanks Alexander.
Thanks again.2019-09-19 at 11:37 am in reply to: Just bought it, what file gets updated for license? #19004
Ah, never mind, I just needed to refresh a few times!2019-09-14 at 2:34 pm in reply to: Workflow for cutting holes in geometry and preserving normals #18721
Hi Ivan, that is great news! will test it out. Thanks.2019-09-03 at 10:51 am in reply to: Generated texture not working when exporting scene #18380
Both will work, Mapping node work not only with the UVMap but with vectors too and to the same but in one node.
Open Decal2.blend and try it.
EDIT: Found what the issue was, If an Image texture has “Clip” set then it won’t shade outside the clipping bound, it needs to have “Repeat” set for a Mapping node to work. However that messes up scale (as it now tiles) so in the case of Decals, the method I have used seems to be the only choice.
Blend file attached for anybody else interested.2019-09-03 at 9:53 am in reply to: Generated texture not working when exporting scene #18373
Mapping node with scale=-1 can help.
I don’t think you can use a mapping node in this Generated flow due to the Object Texture Space origin being in the corner.
To get around that, you can Flip X scale with Vector using a Separate RGB -> Invert R-> Combine RGB
See Image attached.
If you need to flip Y too then just add another invert on the green.
You can also feed a Value into the Invert Fac. 0=Normal, 1=Inverted which might help in Puzzles.
Thanks, that is useful. My method before was dumping things in a Collection that is excluded from export via Verge3D settings.2019-09-02 at 9:03 am in reply to: Generated texture not working when exporting scene #18359
@d3pixel Aswell I Kept thinking the whole night thinking about a way to solve it and working on an API to convert illustrator to Png file format for that sticker upload area, But Yaaaaaay the method you provided, from the sample you sent me, is 100% Working!
I’m happy with it.
Glad to help.
As for Illustrator to PNG, you could ask your customers to export as vector SVG and use ImageMagick to convert to PNG if needed.
$image = new IMagick(); $image->setBackgroundColor(new ImagickPixel('transparent')); $image->readImageBlob($svg_data_as_string); $image->setImageFormat("png32");
Looking forwards to seeing your end product.
As an after thought, you might be able to set the image scale using ImageMagick from function call in your puzzles, this may look better if you run into problems with Value scale.2019-09-02 at 4:27 am in reply to: Generated texture not working when exporting scene #18344
Also, if you want Move + Scale via Value nodes then edit the node tree like the attached image (or open the new blend file attached).
Although Scale using Generated seems to have its origin in the lower left corner whereas Object would be center scaled, but don’t think Verge can use Object coordinates though.2019-09-02 at 4:01 am in reply to: Generated texture not working when exporting scene #183412019-08-31 at 9:33 pm in reply to: Generated texture not working when exporting scene #18326