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Generated texture not working when exporting scene

Home Forums Graphics / Blender Generated texture not working when exporting scene

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  • #18380
    D3Pixel
    Customer

    Both will work, Mapping node work not only with the UVMap but with vectors too and to the same but in one node.

    Open Decal2.blend and try it.

    EDIT: Found what the issue was, If an Image texture has “Clip” set then it won’t shade outside the clipping bound, it needs to have “Repeat” set for a Mapping node to work. However that messes up scale (as it now tiles) so in the case of Decals, the method I have used seems to be the only choice.

    Blend file attached for anybody else interested.

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    3D Animation and Web3D services - www.d3pixel.co.uk

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