If I want multiple animation clips on a single object for simple Blender and Verge3D management, how is this handled in Verge3D puzzles? e.g. setting up an armature, use action editor and creating two clips e.g. “Door Open to Side”, “Door Open Up” ? This is a workflow that you can use in Blender->Unity but I am not sure how Verge can just use Anim Clip name rather than object name?
I know I could have all animation clips on one timeline and maintain them via frame ranges but that is quite an old method that is a bit overly detailed to work with.
we don’t support multiple animation clips for the same object since it is not so easy to detect which Blender animations will be compatible with the given object and as such export them properly. We’ll need to find a way first.
For now you need to split lengthy animation to chunks and play them using play range feature.