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Pavel KotovStaff
Hey!
Also submittedhttps://v3d.net/nf1
Pavel KotovStaffHey!
You mean the flame effect from this tutorial on the torches?
It is mostly Blender Shader setup, but I think it is possible to improve it using the particles and some other tricks.Thanks for suggestion, if I find some ways to improve it, there is a good possibility of a tutorial about flame effect soon :)
https://v3d.net/nf1
2023-11-12 at 8:37 pm in reply to: Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles #68442Pavel KotovStaffSure, you’re welcome!
https://v3d.net/nf1
2023-11-11 at 4:59 pm in reply to: Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles #68423Pavel KotovStaff- This reply was modified 6 months ago by Pavel Kotov.
- This reply was modified 6 months ago by Pavel Kotov.
https://v3d.net/nf1
2023-11-11 at 4:42 pm in reply to: Tutorial – Creating Smoke Effect in Verge3D (Part 2) – Real Particles #68422Pavel KotovStaff@kdv77kdv Hey, thanks! Glad to hear it!
I can share the file but without torches, will place some placeholder meshes there :)
https://v3d.net/nf1
Pavel KotovStaffHi, nice tutorial!
I prefer using direct Shader animation but this method is also valid and interesting
It may also help to implement changes to the material in real time in browser, without need to always reexport.https://v3d.net/nf1
Pavel KotovStaffWow, this is very nice insight and valuable info. Thank you!
https://v3d.net/nf1
Pavel KotovStaff@simo3dw thank you so much!
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There is a fresh tutorial about particles/smoke and it will have at least two more parts to it, so it makes this tutorial kinda part Zero!- This reply was modified 6 months, 2 weeks ago by Pavel Kotov.
https://v3d.net/nf1
Pavel KotovStaffThat looks great, good job! I’d recommend putting something thematical on the preloader as it takes quite some time to load, maybe some Egyptian facts or hyeroglyphs’ meaning, so the users will be entertained while the scene loads.
- This reply was modified 7 months, 4 weeks ago by Pavel Kotov.
https://v3d.net/nf1
Pavel KotovStaffTried it, works well, thanks! Haven’t thought of it yet
https://v3d.net/nf1
Pavel KotovStaffHey I know it is super late but I had similar problem and that’s how I solved it:
Attachments:
You must be logged in to view attached files.https://v3d.net/nf1
Pavel KotovStaff@xeon @visualizer thank you! Glad you enjoyed
https://v3d.net/nf1
2023-08-18 at 7:03 am in reply to: 4 ways to solve linear rotation issues with Blender and Verge3d – tutorial #66229Pavel KotovStaffThat is great! I touched this topic as well in the latest tutorial (as I caught the same exact problem), your video helped a lot!
https://v3d.net/nf1
Pavel KotovStaffDoes this work on Volumetrics like my fire too? My fire file
Hmm, I will look into this. So far I’d say – maybe no because you are using texture which is generated in Blender (Noise Texture), but there may be a possibility to make it work with image textures. I’d suggest trying that!
- This reply was modified 8 months, 3 weeks ago by Pavel Kotov.
https://v3d.net/nf1
Pavel KotovStaffHey! What a nice timing! I am actually making a tutorial about faking particle system in Verge
It won’t be about this type of particles though, but this method will work nicely for sparks.
Anyway that’s an interesting idea, I will look at it in my free time! Maybe it’ll make another tutorial :)https://v3d.net/nf1
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