We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Camera Puzzles Tutorial – Empty Follows Mouse Object

Home Forums Graphics / Blender Camera Puzzles Tutorial – Empty Follows Mouse Object

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #49605

    I am following the tutorial shared here on Verge3D Camera/Lights page:


    In the following example, an object looks at the mouse cursor. This can be achived by mapping the position of an empty/dummy object to mouse cursor with some simple math.

    Verge3D Puzzle Setup

    In order to setup such behavior in 3ds Max, make your object follow a dummy object by utilizing the Rotation Controllers / LookAt Constraint. In Blender, this corresponds to the TrackTo constraint.

    I have followed these instructions and the result works as expected but the animations extremely fast. How can I slow down this camera movement? Or make it less sensitive?
    – I’ve tried playing with the values
    – I’ve tried unticking “inverted” for the mouse option. This seems to slow it down.


    Any advice on this?


    I can’t seem to get this to behave in a consistent fashion. Now, it seems the orbit moves much more slowly. Here is my setup on Puzzles and my camera setup on Blender.

    I am following your tutorial directions.

    Please help me figure this out.

    • This reply was modified 9 months, 1 week ago by ma77hew.
    You must be logged in to view attached files.
Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.