In the following example, an object looks at the mouse cursor. This can be achived by mapping the position of an empty/dummy object to mouse cursor with some simple math.
In order to setup such behavior in 3ds Max, make your object follow a dummy object by utilizing the Rotation Controllers / LookAt Constraint. In Blender, this corresponds to the TrackTo constraint.
I have followed these instructions and the result works as expected but the animations extremely fast. How can I slow down this camera movement? Or make it less sensitive?
– I’ve tried playing with the values
– I’ve tried unticking “inverted” for the mouse option. This seems to slow it down.