I am using V4 pre4 and the project I am working on displays just fine on windows chrome and android mobile, but no matter what browser I use in IOS, I get weird zdepth issues, looks like half the screen goes either in front or behind depending on camera angle as well as sometimes completely going all white. Same in all three browser I tried in Ios Chrome – safari and xrviewer
Sorry, I forgot to check the email notification box for this topic.
I don’t think it’s the near Far clipping planes, I’m pretty confident its a bug that Apple have apparently fixed for the next iOS release where safari has WEBGL via Metal enabled by default which screws everything up.
If you switch this off in developer settings, it more or less runs ok, but with no hdr antialiasing capability and is very dark.