- 2019-03-14 at 7:05 am #12690
The duration in “sec” has no effect, please check.
2019-03-14 at 7:34 am #126972019-03-14 at 8:14 am #12707
- This topic was modified 2 months ago by wpadm. Reason: moved to Puzzles forum
Attachments:You must be logged in to view attached files.2019-03-14 at 9:25 am #127152019-03-14 at 9:59 am #12724
Thanks, the camera moves but the reset to default after that, how to make it stay?2019-03-14 at 10:39 am #127272019-03-14 at 11:10 am #12736
I can’t get it to work, the reason I had to use a no control camera is because web page need to scroll, then I switch to a duplicate camera with orbit settings, moving the y axis of the “camera target” object will flip the camera orientation.2019-03-14 at 12:39 pm #127432019-03-15 at 2:42 am #127962019-03-15 at 9:15 am #12810
I checked your project. The camera jumps because it has an orbiting point that changes the camera orientation so it differs from the second No-controls camera. You can start from Orbit camera being active, and parent the No-controls camera to it, perform tweening using Orbit camera, and switch to No-controls once tweening is finished.2019-03-16 at 9:10 am #12831
Thank you very much for the solution, I parent the camera to an animated object for better control.
2019-03-17 at 9:16 am #12851
- This reply was modified 2 months, 1 week ago by Philip Fong.
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