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supersampling puzzle

Home Forums Puzzles supersampling puzzle

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  • #15320
    AvatarAnonymous

    I would like to optimize my work for mobile and use “supersampling” puzzle for that, according your puzzle example (in attachment). I guess, it should be founded in post-processing tab, but it is not there. Also “disable rendering” puzzle doesn’t exist in that form as in your screenshot. Please help.

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    #15328
    zjbcoolzjbcool
    Licensee

    It is in scene tap. :)

    ——https://zjbcool.com/

    #15329
    AvatarAnonymous

    I think, I am blind. I don’t see that puzzles there :(

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    #15332

    I think, I am blind. I don’t see that puzzles there :(

    Now it’s combined with Disable Rendering and called Anti-Alias Last Frame.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #15333
    AvatarAnonymous

    and where ist supersampling puzzle?

    #15334

    and where ist supersampling puzzle?

    Anit-Alias Last Frame checkbox now instead of Supersamling puzzle. Now it’s automaticly supersample a frame after rendering is stopped if you checked this checkbox.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #15338
    AvatarAnonymous

    Aha, got it ! Thanks!!

    #29660
    GlifTekGlifTek
    Licensee

    and where ist supersampling puzzle?

    Anit-Alias Last Frame checkbox now instead of Supersamling puzzle. Now it’s automaticly supersample a frame after rendering is stopped if you checked this checkbox.

    suggestion: possibly change that in the User Manual, as it still (year later) refers to the supersampling puzzle there, and maybe add info that the anti-aliasing checkbox is referring to the last frame before disabling rendering? lil ambiguous there.

    also, do you have to run that in a (time) “every frame” puzzle if you want it constantly checked, if called from within a procedure?

    #29720

    suggestion: possibly change that in the User Manual, as it still (year later) refers to the supersampling puzzle there, and maybe add info that the anti-aliasing checkbox is referring to the last frame before disabling rendering? lil ambiguous there.

    Thanks, will fix that.

    also, do you have to run that in a (time) “every frame” puzzle if you want it constantly checked, if called from within a procedure?

    Do you mean the case where you want the anti-alias effect from this puzzles to be applied every frame but without rendering being stopped at all?

    Co-founder and lead developer at Soft8Soft.

    #29759
    Avatarweb
    Licensee

    Yeah, I would also like to know. If you can set anti-alias on runtime via javascript/puzzle?

    #29806
    Avatarweb
    Licensee

    I looked a bit further in the api, and found the “enableSSA” method.
    So you can change/enable SSA quite easily on runtime:
    appInstance.enableSSAA(1);
    But not via puzzle, I think.

    #29868

    But not via puzzle, I think.

    You’re right, there’s currently no way to enable SSAA only via puzzles.

    Co-founder and lead developer at Soft8Soft.

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