I’m coming across this issue with my shadows when I upload my project to the network. I’m sure there is a simple fix to this but after a bit of playing around with things I’ve had no luck. It seems that once uploaded it doesn’t take into account environment lighting – the two images attached show the view when viewing the html from the library (lighter shadows) compared to once uploaded (darker shadows)
I have tried reducing sun intesity and increasing environment intensity but there is no change. It seems as though it ignores the scene background when have a sun and publish.
I’m now having an issue where the empty i’m using to drive the texture coordinates for the gradient material for the context isn’t working when exporting to gltf. Is this a known issue to have problems when other objects are being used for texture coordinates?
Any help would be appreciated! Thanks.
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