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Shadow issue when publishing on network – simple fix?

Home Forums Graphics / Blender Shadow issue when publishing on network – simple fix?

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  • #45253
    Jack Seymour
    Customer

    Hi All,

    I’m coming across this issue with my shadows when I upload my project to the network. I’m sure there is a simple fix to this but after a bit of playing around with things I’ve had no luck. It seems that once uploaded it doesn’t take into account environment lighting – the two images attached show the view when viewing the html from the library (lighter shadows) compared to once uploaded (darker shadows)

    Thanks for any help.

    Jack

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    #45258
    xeon
    Customer

    Without looking at your blender file, my guess is you have a light in your scene that is overpowering the environmental light.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #45417
    Jack Seymour
    Customer

    Feel free to have a look! Model is here: https://we.tl/t-Qr7gDvqn69

    I have tried reducing sun intesity and increasing environment intensity but there is no change. It seems as though it ignores the scene background when have a sun and publish.

    I’m now having an issue where the empty i’m using to drive the texture coordinates for the gradient material for the context isn’t working when exporting to gltf. Is this a known issue to have problems when other objects are being used for texture coordinates?

    Any help would be appreciated! Thanks.

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    #45418
    Jack Seymour
    Customer

    This is the uploaded application as it stands as well which might be helpful to see: https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:3e2cce29b4/applications/Portfolio_Model_Serpentine_Pavillion/Portfolio_Model_Serpentine_Pavillion.html

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