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remove / mute / unmute constraint?

Home Forums Puzzles remove / mute / unmute constraint?

Viewing 15 posts - 1 through 15 (of 18 total)
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  • #51010
    yogyog
    Participant

    So on this page…..
    https://www.soft8soft.com/docs/manual/en/puzzles/Animation.html#remove_mute_unmute_constraint
    Thats what I want to be able to do – mute/unmute a constraint on a certian object…..

    But where is that puzzle piece? There’s a
    remove constraint from { } and { }
    but I just want to mute (and the constraint in question is a limit location – there is no second object) so I can unmute later!

    How do I find it?

    #51029

    you can find them in object section of the puzzles.

    Co-founder and lead graphics specialist at Soft8Soft.

    #51064
    yogyog
    Participant

    ….. I’m not seeing it.

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    #51073

    What the engine version do you have?

    Co-founder and lead graphics specialist at Soft8Soft.

    #51075
    yogyog
    Participant

    Ahhh – it’s actually in the “Animation” puzzle pieces.

    #51076

    AH, yes, mixed up a little bit. Glad, you found it :good: .

    Co-founder and lead graphics specialist at Soft8Soft.

    #51349
    yogyog
    Participant

    ……….. Could we get a search box for finding jigsaw pieces? Could be very useful.

    #51361

    Already have a lot of request about that and we need it too and it’s in our TODO list, but it’s a very difficult task so it’s moved far far away.

    Co-founder and lead graphics specialist at Soft8Soft.

    #67252
    Crunch
    Customer

    So are the puzzles to mute/remove constraints only for constraints added via puzzles? Or can they also effect constraints added in blender?

    For example, i have a track to constraint on my camera object in Blender. In Verge, at runtime, i’d like to be able to toggle it on or off… any chance of doing this?

    #67255
    kdv
    Participant

    Or can they also effect constraints added in blender?

    They can and they do.

    i have a track to constraint on my camera

    Just use this puzzle with the name “Track To” (or any other name you used in Blender for this constraint).

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #67555
    Crunch
    Customer

    Omg KDV… not sure whether to laugh or cry for not knowing that.….thank you!!! :good:

    #67966
    Crunch
    Customer

    so is there any way of getting at the influence value of a Verge supported constraint via puzzles/javascript snippet? Ideally, i would like to be able to animate influence.. much like i can with the value node on a material (again, I am talking about outside of blender, i am sure i could keyframe it in blender and export). Thanks in advance!

    #67968
    kdv
    Participant

    is there any way of getting at the influence value of a Verge supported constraint

    In Three.js not all constraints support influence. For example, “TrackToConstraint” has no influence, “CopyRotationConstraint” has.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #67977
    Crunch
    Customer

    So looks like I’ve got a chance since the influence I want to manipulate is a copyrot constraint.

    Tell me KDV, imagine there was 5 year old boy who knows some web related javascript stuff, but has avoided direct coding Verge/Three.js by sticking mainly to puzzles… How would you go about showing an example of applying the knowledge above into a working example of animating the influence on a constraint in such a way that the primitive mind of the 5 year old could understand? B-)

    #67978
    kdv
    Participant

    How would you go

    I just wouldn’t. :unsure:

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 15 posts - 1 through 15 (of 18 total)
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